The menu
How the Vantage menu is laid out, how to find any setting in it, and what each kind of control does.
On this page
Every setting Vantage has lives in one menu. This page explains how that menu is laid out, how to reach any feature or option in a few keystrokes, and how each kind of control behaves. It is for every player, from the one opening it for the first time to the one who wants to know what the small dot beside an option means. It describes Vantage 2.0.1, which has 428 features in 19 categories, with 3,422 options between them.
Opening it
| How | What opens |
|---|---|
| Press Right Shift in game | The menu, on the first category |
Type /vantage or /vt | The menu, on the first category |
Type /vt config <feature> | The menu, straight on that feature's page |
| Click the config button beside Vantage in ModMenu's mod list | The menu, returning to the mod list when you close it |
| Click Open the menu on the setup's last step | The menu |
Right Shift is the default of a Minecraft key mapping called "Open Vantage menu"; you can rebind it in Minecraft's Controls screen, as Keybinds explains. ModMenu is optional; without it, the other ways all work.
/vt config accepts a feature's id, its name, or any part of either that matches only one feature, and
completes ids as you type. /vt config on its own opens the menu like /vt.
The layout
The menu is one large sheet of glass with two columns. On the left is the sidebar, a lighter pane that floats on the window; on the right is the main area, which shows one of three things: a category's features, one feature's page, or search results.
Above the main area is a header. It shows the title of what you are looking at with a line under it, a close button on the right, and, on a feature page or search results, a back arrow on the left.
The sidebar
From top to bottom, the sidebar holds:
- the Vantage word mark and a line with the version you run;
- the search field;
- the categories, each with its icon, its name and how many features it holds;
- under the selected category only, its groups, each with its own count;
- the HUD Editor button;
- the Profiles button, and beside it a button with three lines, More actions.
Hovering a category or a group shows its description. On a short window, such as a 1080p screen at Minecraft's automatic GUI scale, the word mark shrinks and the version line hides, so the category list keeps room for its rows.
The lens
The selected category sits on a capsule of accent-tinted glass. Pick another category and the same capsule slides to it on a spring, stretching a little toward where it is going, instead of one highlight fading out while another fades in. The rows themselves only brighten as it arrives.
Group rows are quieter on purpose: no icon, smaller type, and a thin rail on their left that turns the accent colour when the group is the one you are in. They read as detail under the open category, not as a second list.
The categories
Categories are the top level of the menu, and every feature belongs to exactly one, inside one of its groups. They always appear in this order; a category with no features in your build is not shown.
| Category | What it holds | Reference |
|---|---|---|
| General | Core behaviour, notifications, updates | General |
| UI & Visuals | HUD, bars, tab list, scoreboard, fancy rendering | UI & Visuals |
| Inventory & Items | Tooltips, prices, slot text, item protection | Inventory & Items |
| Chat | Filters, rules, party commands | Chat |
| Dungeons | Secrets, puzzles, terminals, map, score | Dungeons |
| Slayers | Boss helpers, timers, Maddox | Slayers |
| Combat | Item abilities, mob helpers, damage, session tracking | Combat |
| Mining | Dwarven Mines, Crystal Hollows, Glacite, commissions | Mining |
| Farming & Garden | Garden, visitors, pests, Jacob's contest | Farming & Garden |
| Fishing | Sea creatures, trophy fish, hotspots | Fishing |
| Foraging | Park, Galatea, sweep | Foraging |
| Hunting | Torrhus Canyon, Safari, shards | Hunting |
| Crimson Isle | Kuudra, Dojo, factions | Crimson Isle |
| The Rift | Enigma souls, Mirrorverse, effigies | The Rift |
| The End | Zealots, ender nodes, Voidgloom | The End |
| Ravengard | Dive HUD, extraction, loot value, run history | Ravengard |
| Events | Mayor, calendar, contests, reminders | Events |
| Vantage Vet | Your Vet score, milestones, tiers and the Vet card | Vantage Vet |
| Quality of Life | Keybinds, warps, automation, misc | Quality of Life |
Each reference page on this site is generated from the mod's own source and lists every feature of that category with every one of its options, so it always matches the build it was made from. The features overview explains how to read one.
Feature cards
Clicking a category fills the main area with its features. The header shows the category's name and its one-line description. Below, each group of the category has a small caption and one sheet of glass holding its features, one row each, so a long category such as Farming & Garden is a few labelled sheets rather than one endless list.
A feature's row shows:
- its name and its description;
- a short line underneath: how many options it has besides its master switch ("No extra options" when it has none), and how many islands it is limited to, if any;
- on the right, its master switch and a chevron.
Clicking the switch turns the feature on or off. Clicking the chevron, or anywhere else on the row, opens the feature's page. A feature that is off draws its name and description a step dimmer, so a sheet tells you at a glance what is running.
Clicking a group in the sidebar scrolls the main area to that group's sheet.
A feature's page
A feature's page is generated from the feature's own declaration, never written by hand, so every feature has one and they all work the same way. The header shows the feature's name, with "Category › Group" under it, a back arrow, a Reset button and the close button.
The page opens with a hero card. It holds the feature's description, the master switch on the right, and a row of small chips: how many options the feature has, "HUD" when it draws something on your HUD or "Chat" when it is a chat feature, and a highlighted chip such as "NEW" when the feature carries one. When the feature only works on certain islands, the chips are followed by how many.
Next comes a preview, when the feature has one. Some features have a preview drawn for them; a feature that owns a HUD element shows that element, drawn live, with an Open HUD editor button beside it.
The options follow, grouped into sections under small captions with a hairline running to the edge. When a feature has several sections, options that belong to none are gathered under "General". The order within each section is the feature's own.
The master switch
Every feature has one switch that turns the whole feature on or off. It is an option like any other, called
Enabled and always first, and it is the same switch you see on the feature's row, on the hero card, and that
/vt toggle <feature> flips from chat. A change starts or stops the feature on the same frame.
With the master switch off, the feature's options stay editable, only drawn dimmer. That is deliberate: you can set a feature up before turning it on. The preview, which has nothing to show for a feature that is off, dims and stops responding.
On, off and inactive here
Switched on is not the same as running. A feature runs only when three things are true: its master switch is on; you are in SkyBlock, if the feature needs SkyBlock; and you are on one of its islands, if it lists any. A mining feature that is switched on does nothing in the Garden, and that is expected.
| What you see | Where | Means |
|---|---|---|
[off] | /vt features | The master switch is off |
[on] | /vt features | Switched on, but not running where you are now |
[active] | /vt features | Switched on and running here |
| "(inactive here)" | after /vt toggle | You switched it on, and it will start where it applies |
| "· 3 islands" | a row, or the hero card | The feature only works on that many islands |
The reference pages list the islands of every feature that has them.
The controls
An option's control is chosen from the kind of value it holds, never by hand, so the same kind of setting always looks and behaves the same. The name and description sit on the left of the row and the control on the right; a list is the one control drawn on its own line under its label.
| Control | Holds | How you use it |
|---|---|---|
| Switch | on or off | Click it. Enter or Space when it has focus. |
| Slider | a number within a range | Drag the knob or click the track. With focus, the arrow keys move one step, Page Up and Page Down ten, Home and End jump to the ends. The value and its unit, such as px, %, s or ms, are shown beside it. |
| Number field | a number with no fixed range | Type a number, or use the small step chevrons at its right end. With focus, the up and down arrows step it. It turns red while what you typed is not a number it accepts, and is kept within its limits when you finish. |
| Dropdown | one of a fixed set of choices | Click to open the list, then click a choice; the arrow keys and Enter work too. A list of more than eight choices has a field at its top that filters as you type. |
| Text field | a piece of text | Click and type. Ctrl with A, C, X and V select, copy, cut and paste; Escape lets go of the field. An empty field shows "Empty". |
| Colour | a colour, with transparency | Click the swatch to open the picker: a saturation and brightness square, a hue bar, a transparency slider, a hex field (#RRGGBB or #AARRGGBB), a chroma switch that cycles the colour through the rainbow at a speed you choose, and a live preview. |
| Key | a key, a mouse button, or a key with modifiers | Click it, then press the key. Keybinds explains every detail. |
| List | several lines of text | One field per line, each with a remove button and up and down arrows to reorder it, and an "Add entry" row at the bottom. |
| Button | an action | Click it to run it. Its label says what it does, such as "Run" or "Open". |
The reference pages call these toggle, slider, number, dropdown, text, color, keybind, list and button, in the Type column of every options table.
The mouse wheel
A slider, a number field or a dropdown only takes the mouse wheel while it has focus, after you click it or reach it with Tab. Otherwise the wheel scrolls the page, so scrolling down a long feature never changes a value by accident.
Greyed-out options
Some options only make sense while another switch of the same feature is on. In Reparty, for example, Only the leader may ask means nothing while Respond to !rp is off. Such an option is greyed out and cannot be changed until that switch is on; a few work the other way round and grey out while it is on. The reference pages mark these options "Depends on" and name the switch.
What you have changed
An option that holds something other than its default has a small accent dot after its name. Hover the row, or reach it with Tab, and a reset arrow appears beside the control. Its tooltip names the default, such as "Reset to default (On)", and clicking it puts that value back. Buttons have no default and never show one.
Every change is saved to your active config profile as you make it; there is no Save button.
Finding a setting
With 428 features, browsing is the slow way. The menu offers three faster ones.
Search
Press Ctrl + F anywhere in the menu, or click the search field, and type. The main area shows results as you type, and the header says how many features and how many options match what you typed.
Results come in two tiers. Features come first, as the same rows a category shows, ranked in this order:
- the exact id or name;
- names that start with what you typed;
- features carrying a tag of exactly that name;
- names or ids that contain it;
- then group names, category names, descriptions, and tags that contain it.
Options come second. An option matches on its name, its description, its section, its search keywords, the name and id of its feature, and its internal field name. At most three options are shown from any one feature, so one large feature cannot crowd out the rest, and at most eighty in all. When the list is cut, its caption says so, in the form "Options — showing 80 of 120": how many are shown, then how many matched.
Each option result shows where it lives, as "Category › Group › Feature › Section", and carries its own working control: you can change the setting right there in the results. Clicking the row itself, rather than its control, opens the feature's page.
The first option result is highlighted. The up and down arrows move the highlight, and Enter opens the highlighted option's feature. When nothing matches, the menu says "Nothing matches" with a suggestion to try a shorter word.
The cross at the end of the field clears it, and the menu returns to the category you were on. So does the back arrow in the header.
Tags
Categories and groups sort features by where you play. Tags sort them by what they do, across every category: HUD, Waypoints, Solver, Tracker, Profit, Highlight, Hides clutter, Tooltip, Chat filter, Keybind, Sound, Warning, Timer, Menu, Prices, Map, Party and Automation.
Search knows them. Type waypoints and every feature tagged Waypoints is listed right after any whose name
begins with that word, from mining, dungeons, events and the rest. The features list shows each
feature's tags as chips.
Straight to a feature
If you know the feature, /vt config <feature> opens its page directly; /vt config abiphone is enough when
only one feature's id or name contains "abiphone". /vt features prints every feature with its id, and
/vt features mining (or any other category) prints one category's.
Resetting
You can reset at three sizes, and the two larger ones ask first.
| What | How | Asks first |
|---|---|---|
| One option | The reset arrow beside its control | no |
| One feature | Reset in a feature page's header | yes: "Reset every option of '…' to its default value?" |
| A whole category | More actions › Reset this category, on that category | yes |
A reset changes your active config profile only. Your other profiles, and your HUD layout, are left alone.
HUD Editor and Profiles
The HUD Editor button, "Move, scale and preview every HUD element", opens the editor in place of the menu. As of 2.0.1, closing an editor opened from this button returns you to the game rather than to the menu. The Open HUD editor button beside a feature's preview is the one that brings you back to that feature's page when you close the editor. The HUD editor covers the editor itself.
Profiles, "Switch, create, import or export config profiles", opens a small window listing your config profiles. A config profile is a complete set of Vantage settings, separate from your SkyBlock profiles; Profiles explains both and how they relate.
More actions
The button with three lines at the bottom of the sidebar opens a short menu.
| Item | What it does |
|---|---|
| Presets | Opens the Presets screen: looks, playstyles, undo, and copying your setup. See Presets. |
| Run setup again | Opens the six-step setup over the menu. See First launch. |
| Export to clipboard | Copies your settings as one line of text starting VANTAGE1:. With a feature page open, only that feature's settings; otherwise the whole profile. |
| Import from clipboard | Merges such a line into your active profile. It brings settings only, not a HUD layout. |
| Reset this category | Resets every feature in the selected category, after asking. |
| Reload from disk | Reads your active profile and HUD layout from their files again, for when you edited them by hand. |
| Widget gallery | Opens a test screen showing every control the interface is built from. |
| About Vantage | Shows the version, the Minecraft version and the number of features, with a button that opens the config folder. |
Keyboard
The whole menu works without a mouse.
| Key | What it does |
|---|---|
| Ctrl + F | Puts the cursor in the search field and selects what is there |
| ↑ / ↓ | In search results, moves the highlight |
| Enter | In search results, opens the highlighted option's feature |
| Tab / Shift + Tab | Moves focus between categories, groups, rows and controls |
| Enter or Space | Activates the focused category, group, switch or button |
| Escape | Lets go of the focused control first; then goes back from a feature page or search results; on a category, closes the menu |
The close button in the header always closes the menu at once, whatever you are looking at.
Related
- First launch - the setup, and the presets behind More actions › Presets.
- Keybinds - the key that opens this menu, and every key a feature can use.
- Commands -
/vt config,/vt toggle,/vt featuresand the rest. - Features overview - how the generated reference pages are laid out.