Dungeons
Secrets, puzzles, terminals, map, score.
On this page
46 features in 6 groups, with 344 options between them. Generated from the mod's own catalogue as of 2.0.1; the same list, without the options, is on the features page.
Secrets and rooms
Waypoints, compass, chime, map
Clicked Blocks
Marks the chests, levers and wither essence you have already clicked.
On by default Highlight Chat filter Islands: Dungeon dungeon_clicked_blocks
| Option | What it does | Type | Default |
|---|---|---|---|
| Chest colour | Colour | #3FD164 | |
| Trapped chest colour | Colour | #FB923C | |
| Locked chest colour | Colour | #EF4444 | |
| Wither essence colour | Colour | #9333EA | |
| Lever colour | Colour | #FACC15 | |
| Random colours | Cycle through a palette instead of using the colours above, so two clicks in the same room never look alike. | Toggle | Off |
| Show a label | Write what was clicked above the highlight. | Toggle | On |
| Highlight time | Slider, 1–10s, steps of 0.5 | 3s | |
| Hide the lever message | Swallow the 'You hear the sound of something opening...' line, since the highlight already says it. | Toggle | On |
| Reset colours | Puts every colour above back to the Vantage default. | Button: | — |
Custom Room Waypoints
Your own waypoints, saved per Catacombs room and rotated back into place every time that room turns up again.
On by default Waypoints Islands: Dungeon dungeon_custom_waypoints
| Option | What it does | Type | Default |
|---|---|---|---|
| Waypoint colour | Colour | #60A5FA | |
| Show the label | Toggle | On | |
| Show the distance | Depends on Show the label. | Toggle | On |
| Waypoint style | Dropdown: Box · Box beacon · Beacon · Text · Box through walls · Box beacon through walls · Box no label | Box through walls | |
| Maximum distance | Hide waypoints further away than this. 0 shows the whole room. | Slider, 0–128m | 0m |
Dungeon Room Tracking
Works out which Catacombs room you are standing in from the minimap and the blocks around you. Secret waypoints, the dungeon map and the puzzle solvers all build on this.
On by default Warning Sound Islands: Dungeon dungeon_engine
General
| Option | What it does | Type | Default |
|---|---|---|---|
| Announce identified rooms | Print the room name in chat once Vantage works out which room you are in. Useful for learning routes. | Toggle | Off |
| Refresh room dataset | Re-downloads the dungeon room data (skeletons, secrets, Goldor waypoints). | Button: | — |
Room alerts
| Option | What it does | Type | Default |
|---|---|---|---|
| Alert on special rooms | Toast when the party walks into a fairy, miniboss or trap room. | Toggle | On |
| Watched rooms | Dataset room names (as printed by /vt dungeon room) that should raise an alert when you enter them — the rooms you always want to route to or avoid. | List | Empty |
| Alert sound | Ping with the room alerts. | Toggle | On |
Dungeon Map
A cleaner dungeon minimap with room states, per-room secret counts and class-coloured party markers.
On by default Map HUD Party Islands: Dungeon 1 HUD element dungeon_map
Appearance
| Option | What it does | Type | Default |
|---|---|---|---|
| Map size | Width and height of the map panel in pixels. | Slider, 60–240px, steps of 2 | 128px |
| Opacity | Opacity of the room tiles. | Slider, 20–100% | 100% |
| Room rounding | Slider, 0–6, steps of 0.5 | 1.5 | |
| Border | Draw a border around the map panel. | Toggle | On |
| Border colour | Depends on Border. | Colour | #FFFFFF at 40 % |
| Backdrop | Fill the panel behind the rooms. | Toggle | On |
| Backdrop colour | Depends on Backdrop. | Colour | #101624 at 60 % |
Contents
| Option | What it does | Type | Default |
|---|---|---|---|
| Checkmarks | Show the cleared / fully cleared / failed state on each room. | Toggle | On |
| Secret counts | Show how many secrets each identified room has. | Toggle | On |
| Party markers | Draw a marker for every party member, coloured by class. | Toggle | On |
| Player initials | Put the first letter of each name on their marker. Depends on Party markers. | Toggle | On |
| Marker size | Depends on Party markers. | Slider, 2–8px, steps of 0.5 | 3.5px |
| Highlight your room | Outline the room you are standing in. | Toggle | On |
Secret Chime
Plays one clean sound whenever a secret is collected, and mutes the noisy vanilla ones.
Off by default Sound Islands: Dungeon dungeon_secret_chime
Chime
| Option | What it does | Type | Default |
|---|---|---|---|
| Sound | Sound event played for the chime, e.g. minecraft:entity.experience_orb.pickup. | Text | minecraft:block.note_block.bell |
| Pitch | Slider, 0.5–2, steps of 0.05 | 1.4 | |
| Volume | Slider, 0.1–1, steps of 0.05 | 0.8 | |
| Test the chime | Button: | — |
Mute
| Option | What it does | Type | Default |
|---|---|---|---|
| Mute chest sounds | Silence the vanilla chest-opening noise and the harp note Hypixel plays with it. | Toggle | On |
| Mute lever sounds | Silence the lever click and the anvil break that goes with it. | Toggle | On |
Secret Compass
Points at the nearest secret of the room you are in and says what kind it is.
On by default HUD Islands: Dungeon 1 HUD element dungeon_secret_compass
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the compass HUD | Toggle | On | |
| Draw a line | Draw a line from your crosshair to the nearest secret. | Toggle | Off |
| Line colour | Depends on Draw a line. | Colour | #60A5FA |
| Include levers and fairy souls | Count the entries that do not raise the room's secret count as targets too. | Toggle | Off |
| Show the compass direction | Add the cardinal direction to turn towards. | Toggle | On |
Secret Waypoints
Marks every secret of the room you are in, with per-category colours, and clears each waypoint as soon as the secret is collected.
On by default Waypoints HUD Islands: Dungeon 1 HUD element dungeon_secrets
Waypoints
| Option | What it does | Type | Default |
|---|---|---|---|
| Waypoint style | Dropdown: Box · Box (through walls) · Beacon beam · Box + beacon · Text only | Box (through walls) | |
| Show secret names | Draw the dataset's label above each waypoint. | Toggle | On |
| Show distance | Append the distance to the waypoint label. | Toggle | On |
| Maximum distance | Hide waypoints further away than this. 0 shows the whole room. | Slider, 0–128m | 0m |
| Only the nearest | Show just the closest remaining secret instead of all of them. | Toggle | Off |
| Fade with distance | Waypoints far away are drawn more faintly. | Toggle | On |
| Hide collected secrets | Remove a waypoint as soon as Vantage sees its secret collected. | Toggle | On |
Tracking
| Option | What it does | Type | Default |
|---|---|---|---|
| Secrets HUD | Show a small readout of the secrets found in the run and in this room. | Toggle | On |
| Room name on the HUD | Add the identified room's name to the secrets readout. Depends on Secrets HUD. | Toggle | On |
Categories
| Option | What it does | Type | Default |
|---|---|---|---|
| Chests | Toggle | On | |
| Chest colour | Depends on Chests. | Colour | #02D5FA |
| Wither essence | Toggle | On | |
| Wither essence colour | Depends on Wither essence. | Colour | #2B2B2B |
| Items | Toggle | On | |
| Item colour | Depends on Items. | Colour | #0240FA |
| Bats | Toggle | On | |
| Bat colour | Depends on Bats. | Colour | #8E4200 |
| Levers | Toggle | On | |
| Lever colour | Depends on Levers. | Colour | #FAD902 |
| Redstone keys | Toggle | On | |
| Redstone key colour | Depends on Redstone keys. | Colour | #C81E1E |
| Superboom TNT spots | Toggle | On | |
| Superboom colour | Depends on Superboom TNT spots. | Colour | #FF0000 |
| Entrances | Where to enter or drop into the room from. | Toggle | On |
| Entrance colour | Depends on Entrances. | Colour | #00FF00 |
| Fairy souls | Toggle | Off | |
| Fairy soul colour | Depends on Fairy souls. | Colour | #FF55FF |
| Stonk spots | Toggle | On | |
| Stonk colour | Depends on Stonk spots. | Colour | #9234EB |
| Aspect of the Void spots | Toggle | On | |
| AOTV colour | Depends on Aspect of the Void spots. | Colour | #FC6203 |
| Pearl spots | Toggle | On | |
| Pearl colour | Depends on Pearl spots. | Colour | #39757D |
| Other | Anything the dataset does not put in a specific category. | Toggle | On |
| Other colour | Depends on Other. | Colour | #BEFFFC |
Run info and score
Score, copilot, tab list, filters
Dungeon Chat Filter
Per-category filters for the chat spam a dungeon run produces.
On by default Chat filter Islands: Dungeon dungeon_chat_filter
Loot
| Option | What it does | Type | Default |
|---|---|---|---|
| Other players' rare drops | Hide the loot messages for drops that are not yours. | Toggle | Off |
| Blessings | Hide the blessing pickup spam and its stat breakdown. | Toggle | Off |
| Keys and doors | Hide the key pickup and door opening chatter. | Toggle | Off |
Party
| Option | What it does | Type | Default |
|---|---|---|---|
| Solo class message | Hide 'you are the only player using this class'. | Toggle | Off |
| Solo class stats | Hide the boosted stat list that comes with it. | Toggle | Off |
| Fairy dialogue | Hide what the fairies say when they die. | Toggle | Off |
Noise
| Option | What it does | Type | Default |
|---|---|---|---|
| Ability messages | Hide heals, tethers, orbs and other ability chatter. | Toggle | Off |
| Damage messages | Hide 'X hit you for Y damage'. | Toggle | Off |
| Puzzle chatter | Hide Oruo's introductions and the puzzle-solved banners. | Toggle | Off |
| 'You cannot do that' errors | Hide the red warnings for actions the room forbids. | Toggle | Off |
Dungeon Copilot
A single line that always says what the run needs next, from the ready-up to the last secret.
Off by default HUD Islands: Dungeon 1 HUD element dungeon_copilot
Copilot
| Option | What it does | Type | Default |
|---|---|---|---|
| Colour | Colour of the copilot line. | Colour | #60A5FA |
| Score advice | When nothing urgent is happening, say what the run still needs for the score you are chasing. | Toggle | On |
| Aim for S+ | Count the secrets in the advice, which is what an S+ run needs and a clear-only run does not. Depends on Score advice. | Toggle | On |
| Say when the room is identified | Name the room you have walked into as a hint of what is in it. | Toggle | Off |
Instance Cooldown
Times the thirty second wait before a new dungeon instance can be created.
On by default HUD Timer 1 HUD element dungeon_creation_cooldown
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the timer | Toggle | On | |
| Show outside dungeons | Keep the timer on other islands too, not just in the Catacombs. Depends on Show the timer. | Toggle | On |
| Only in the entrance room | Inside a dungeon, only show the timer while you are still in the entrance room. Depends on Show the timer. | Toggle | Off |
| Say when it is over | Print a chat line the moment a new instance can be made. | Toggle | On |
| Block /joininstance | Swallow the command while the cooldown is running instead of letting Hypixel eat it. | Toggle | On |
Run Info & Splits
Run timer with splits and persisted personal bests, plus the secret, crypt, death and puzzle counters on one HUD.
On by default HUD Timer Tracker Chat filter Islands: Dungeon 2 HUD elements dungeon_run_info
Run HUD
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the run HUD | Toggle | On | |
| Show the timer | Depends on Show the run HUD. | Toggle | On |
| Show secrets | Depends on Show the run HUD. | Toggle | On |
| Show crypts | Depends on Show the run HUD. | Toggle | On |
| Show deaths | Depends on Show the run HUD. | Toggle | On |
| Show clear percentage | Depends on Show the run HUD. | Toggle | On |
| Show puzzles | Depends on Show the run HUD. | Toggle | On |
| Show the class milestone | Your class milestone, taken from the milestone chat messages Hypixel sends. Depends on Show the run HUD. | Toggle | On |
| Hide milestone messages | Swallow the milestone chat spam once it is on the HUD. Depends on Show the class milestone. | Toggle | On |
Splits
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the splits HUD | Toggle | On | |
| Compare with personal bests | Show how far ahead or behind your best run each split is. Depends on Show the splits HUD. | Toggle | On |
| Announce a new best | Say so in chat when a run beats your personal best for the floor. | Toggle | On |
| Reset personal bests | Forget every saved personal best. | Button: | — |
Counters
| Option | What it does | Type | Default |
|---|---|---|---|
| Announce deaths | Print a running death total whenever somebody dies. | Toggle | Off |
Dungeon Score
Live score calculation with 270 and 300 alerts, mimic detection and a score HUD.
On by default HUD Warning Highlight Party Islands: Dungeon 1 HUD element dungeon_score
Alerts
| Option | What it does | Type | Default |
|---|---|---|---|
| 270 alert | How to announce that the run has reached S rank. | Dropdown: Title · Toast · Chat · Party chat · Title + party chat · Off | Title |
| 270 message | Text | 270 score reached! | |
| 300 alert | How to announce that the run has reached S+ rank. | Dropdown: Title · Toast · Chat · Party chat · Title + party chat · Off | Title |
| 300 message | Text | 300 score reached! | |
| Alert sound | Play a note-block ping with the alerts shown as a title. | Toggle | On |
| Crypt reminder | Warn the party when the run is close to S+ but the crypt count is still below five. | Toggle | On |
| Crypt reminder score | Depends on Crypt reminder. | Slider, 200–300 | 260 |
| Crypt reminder style | How the crypt reminder is delivered. Depends on Crypt reminder. | Dropdown: Title · Toast · Chat · Party chat · Title + party chat · Off | Chat |
Mimic
| Option | What it does | Type | Default |
|---|---|---|---|
| Find the mimic | Highlight the baby zombie that is the mimic on floors 6 and 7. | Toggle | On |
| Mimic colour | Depends on Find the mimic. | Colour | #FF55FF |
| Box the mimic | Draw a box as well as the entity outline. Depends on Find the mimic. | Toggle | On |
| Announce the mimic kill | Send 'Mimic dead!' to party chat when you kill it. Off by default: Vantage never writes to party chat unless you ask it to. | Toggle | Off |
Score HUD
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the score HUD | Toggle | On | |
| Show the rating | Add the letter rating (S+, S, A...) next to the score. Depends on Show the score HUD. | Toggle | On |
| Show secrets needed | Show how many more secrets the party needs for S+. Depends on Show the score HUD. | Toggle | On |
| Show the component breakdown | List skill, exploration, time and bonus separately. Depends on Show the score HUD. | Toggle | Off |
| Show Hypixel's score | Also show the score Hypixel puts on the scoreboard, for comparison. Depends on Show the score HUD. | Toggle | Off |
Accuracy
| Option | What it does | Type | Default |
|---|---|---|---|
| Spirit pet lookup | Look the first player who dies up to see whether they have a Legendary Spirit pet, which halves the first death penalty. | Toggle | On |
| Assume EZPZ | Force the +10 bonus from mayor Paul's EZPZ perk on, for when the election data is unavailable. | Toggle | Off |
Dungeon Tab List
Makes the party's class levels readable in the tab list: real numbers, Hypixel's level colours and greyed-out ghosts.
On by default Party Islands: Dungeon dungeon_tab_list
| Option | What it does | Type | Default |
|---|---|---|---|
| Colour the class level | Paint the class level on Hypixel's own level ramp. | Toggle | On |
| Arabic numerals | Show class level 30 instead of XXX. | Toggle | On |
| Colour the class name | Paint the class name in the class's own colour. | Toggle | On |
| Grey out dead players | Toggle | On |
Puzzle solvers
Every catacombs puzzle
Puzzle Alerts
Warns when a puzzle is failed (so the Architect's First Draft still helps) and when the floor has five puzzles, which means a Trinity room.
On by default Warning Party Islands: Dungeon dungeon_puzzle_alerts
Architect notifier
| Option | What it does | Type | Default |
|---|---|---|---|
| Warn on a failed puzzle | Toggle | On | |
| Show a title | Flash 'PUZZLE FAILED' across the screen. Depends on Warn on a failed puzzle. | Toggle | On |
| Only when you carry a draft | Stay quiet unless an Architect's First Draft is in your inventory, since there is nothing to do about it otherwise. Depends on Warn on a failed puzzle. | Toggle | Off |
Trinity
| Option | What it does | Type | Default |
|---|---|---|---|
| Warn about Trinity | A five-puzzle floor is the tell for a Trinity room; warn at the start of the run so nobody walks into it blind. | Toggle | On |
| Tell the party | Send the Trinity warning to party chat instead of only to you. Depends on Warn about Trinity. | Toggle | Off |
Blaze Solver
Marks the blaze to shoot next in the Blaze puzzle, in the right order for the room you are in.
On by default Solver Highlight Islands: Dungeon dungeon_puzzle_blaze
| Option | What it does | Type | Default |
|---|---|---|---|
| Ordering | Which blaze has to die first. Detection uses the tower layout and is right in every normal room; override it if Hypixel ever changes the puzzle. | Dropdown: Detect from the room · Highest health first · Lowest health first | Detect from the room |
| Target colour | Colour of the blaze you have to shoot now. | Colour | #3FD164 |
| Next colour | Colour of the blaze after the current one. | Colour | #FFFFFF |
| Line to the next blaze | Draw a line from the current target to the next one. | Toggle | On |
| Show remaining count | Draw how many blazes are still alive above the target. | Toggle | On |
Boulder Solver
Solves the Boulder sokoban board and marks the button to press next.
On by default Solver Highlight Islands: Dungeon dungeon_puzzle_boulder
| Option | What it does | Type | Default |
|---|---|---|---|
| Route colour | Colour | #FB923C | |
| Button colour | Colour of the button you have to press next. | Colour | #EF4444 |
| Line width | Slider, 1–8, steps of 0.5 | 4 |
Creeper Beams Solver
Draws the five beams that link the sea lanterns through the creeper.
On by default Solver Highlight Islands: Dungeon dungeon_puzzle_creeper_beams
| Option | What it does | Type | Default |
|---|---|---|---|
| Line width | Slider, 1–8, steps of 0.5 | 3 | |
| Highlight the lanterns | Box each lantern in the colour of the beam it belongs to. | Toggle | On |
| Single colour | Draw every beam in one colour instead of five different ones. | Toggle | Off |
| Beam colour | Depends on Single colour. | Colour | #60A5FA |
Ice Fill Solver
Draws the route through each of the three Ice Fill boards.
On by default Solver Islands: Dungeon dungeon_puzzle_ice_fill
| Option | What it does | Type | Default |
|---|---|---|---|
| Path colour | Colour | #EF4444 | |
| Line width | Slider, 1–8, steps of 0.5 | 4 | |
| Number the steps | Draw the step number on each tile of the solution. | Toggle | Off |
Ice Path Solver
Draws the shortest set of slides that gets the silverfish to the exit.
On by default Solver Highlight Islands: Dungeon dungeon_puzzle_ice_path
| Option | What it does | Type | Default |
|---|---|---|---|
| Path colour | Colour | #EF4444 | |
| Line width | Slider, 1–8, steps of 0.5 | 4 | |
| Mark the silverfish | Box the silverfish so you can see it through the walls. | Toggle | On |
| Silverfish colour | Depends on Mark the silverfish. | Colour | #60A5FA |
Quiz Solver
Answers Oruo's quiz: highlights the correct button and marks the wrong options in chat.
On by default Solver Highlight Chat filter Islands: Dungeon dungeon_puzzle_quiz
| Option | What it does | Type | Default |
|---|---|---|---|
| Highlight colour | Colour of the box drawn on the correct answer button. | Colour | #33FF66 at 50 % |
| Recolour wrong answers | Paint the answers that are not correct red in chat. | Toggle | On |
| Announce the answer | Print the correct answer in chat once the question is recognised. | Toggle | Off |
Teleport Maze Solver
Tracks which teleport pads you have used and marks the one that leads out.
On by default Solver Highlight Islands: Dungeon dungeon_puzzle_teleport_maze
| Option | What it does | Type | Default |
|---|---|---|---|
| Exit colour | Colour of the pad that leads out of the maze. | Colour | #3FD164 |
| Used pad colour | Colour of the pads you have already used. | Colour | #EF4444 at 40 % |
| Show used pads | Mark the pads you have already stood on. | Toggle | On |
| Line to the exit | Draw a line from your crosshair to the exit pad. | Toggle | On |
Three Weirdos Solver
Highlights the chest that holds the reward as soon as one of the weirdos gives the riddle away.
On by default Solver Highlight Islands: Dungeon dungeon_puzzle_three_weirdos
| Option | What it does | Type | Default |
|---|---|---|---|
| Highlight colour | Colour of the box drawn on the correct chest. | Colour | #33FF66 at 50 % |
| Recolour the weirdo | Paint the name of the weirdo who gave away the answer green. | Toggle | On |
| Announce in chat | Print which weirdo has the reward when the riddle is solved. | Toggle | Off |
Tic Tac Toe Solver
Reads the board off the item frames and boxes the perfect move.
On by default Solver Highlight Islands: Dungeon dungeon_puzzle_tic_tac_toe
| Option | What it does | Type | Default |
|---|---|---|---|
| Highlight colour | Colour of the box drawn on the square to shoot. | Colour | #33FF66 at 50 % |
| Only when winning is possible | Hide the suggestion once the board can only be a draw. | Toggle | Off |
Water Board Solver
Detects the water board layout and counts down when to flip each lever.
On by default Solver Timer Highlight Islands: Dungeon dungeon_puzzle_water_board
| Option | What it does | Type | Default |
|---|---|---|---|
| Line to the next lever | Draw a line from your crosshair to the lever that is due next. | Toggle | On |
| Show countdowns | Float the remaining seconds above every lever that still has to be flipped. | Toggle | On |
| Highlight the next lever | Draw a box around the block that flips the lever due next. | Toggle | On |
| Ready colour | Colour used for a lever that has to be flipped right now. | Colour | #3FD164 |
| Waiting colour | Colour used for a countdown that has not run out yet. | Colour | #FACC15 |
| Announce the layout | Print which of the four board variants was detected. | Toggle | Off |
Floor 7
Devices, terminals, Goldor
Arrow Align Solver
Shows how many clicks each item frame of the Arrow Align device still needs.
On by default Solver Highlight Islands: Dungeon dungeon_device_arrow_align
| Option | What it does | Type | Default |
|---|---|---|---|
| Ready colour | Colour used when a frame needs a single click. | Colour | #3FD164 |
| Far colour | Colour used when a frame still needs many clicks. | Colour | #EF4444 |
| Box the next frame | Also draw a box around the frame that needs the fewest clicks. | Toggle | On |
Lights On Solver
Boxes the Lights On levers that are still switched off.
On by default Solver Highlight Islands: Dungeon dungeon_device_lights_on
| Option | What it does | Type | Default |
|---|---|---|---|
| Colour | Colour of the levers that still have to be flipped. | Colour | #EF4444 |
| Show remaining count | Float how many levers are still off above the device. | Toggle | On |
Simon Says Solver
Records the Simon Says sequence and marks the next buttons to press.
On by default Solver Highlight Islands: Dungeon dungeon_device_simon_says
| Option | What it does | Type | Default |
|---|---|---|---|
| Next colour | Colour of the button to press now. | Colour | #3FD164 |
| Following colour | Colour of the button after the current one. | Colour | #FACC15 |
| Show two ahead | Also mark the button after the one you have to press. | Toggle | On |
Target Practice Solver
Tracks which Sharpshooter targets have already been hit.
On by default Solver Highlight Islands: Dungeon dungeon_device_target_practice
| Option | What it does | Type | Default |
|---|---|---|---|
| Hit colour | Colour of the targets you have already shot. | Colour | #EF4444 at 60 % |
| Remaining colour | Colour of the targets that still have to be shot. | Colour | #3FD164 at 33 % |
| Mark remaining targets | Also tint the targets you have not shot yet. | Toggle | On |
| Show progress | Float the hit count above the device. | Toggle | On |
Goldor Waypoints
Marks the terminals, devices and levers of the current Floor 7 terminal phase and clears them as the party finishes them.
On by default Waypoints HUD Party Islands: Dungeon 1 HUD element dungeon_goldor_waypoints
Waypoints
| Option | What it does | Type | Default |
|---|---|---|---|
| Waypoint style | Dropdown: Box · Box (through walls) · Beacon beam · Box + beacon · Text only | Box + beacon | |
| Terminal colour | Colour | #60A5FA | |
| Device colour | Colour | #FACC15 | |
| Lever colour | Colour | #3FD164 | |
| Show distance | Append the distance to the waypoint label. | Toggle | On |
| Only the nearest | Show just the closest remaining waypoint of the phase. | Toggle | Off |
Terminal HUD
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the terminal HUD | A small readout of how much of the phase is left. | Toggle | On |
Spring Boots Helper
Counts the Spring Boots charge and tells you when the jump will reach the crystals.
Off by default Warning Sound Islands: Dungeon dungeon_spring_boots
| Option | What it does | Type | Default |
|---|---|---|---|
| Charges needed | How many charge ticks to wait for before Vantage says go. Twenty is enough for the crystals in phase one. | Slider, 5–60 | 20 |
| Show a title | Toggle | On | |
| Play a sound | Toggle | On | |
| Only on Floor 7 | Restrict the helper to the floor the jump actually matters on. | Toggle | On |
Terminal Solvers
Solves the Floor 7 terminals in the GUI, with a click-ahead queue that stays correct when the server lags behind your clicks.
On by default Solver Menu Highlight Islands: Dungeon dungeon_terminals
Terminals
| Option | What it does | Type | Default |
|---|---|---|---|
| Click in order | Toggle | On | |
| Select all colour | Toggle | On | |
| Starts with | Toggle | On | |
| Change to same colour | Toggle | On | |
| Correct all the panes | Toggle | On |
Appearance
| Option | What it does | Type | Default |
|---|---|---|---|
| Highlight colour | Colour used for the slot you should click next. | Colour | #3FD164 at 80 % |
| Upcoming colour | Colour used for the clicks after the next one in the order terminal. | Colour | #3FD164 at 53 % |
| Corner radius | Slider, 0–8, steps of 0.5 | 3 | |
| Style | Fill the slot as well as outlining it. | Toggle | On |
| Show click counts | Write the number of clicks each pane of the same-colour terminal needs. | Toggle | On |
Click safety
| Option | What it does | Type | Default |
|---|---|---|---|
| Block wrong clicks | Swallow clicks on slots that are not part of the solution. Stops a mis-click from failing the terminal, at the cost of never being able to click 'wrong' on purpose. | Toggle | On |
| Click-ahead | Advance the solution the moment you click, instead of waiting for Hypixel to re-send the GUI. Keeps the highlight correct while the server is lagging. | Toggle | On |
Boss fights and mobs
Livid, Professor, Terracotta
Blood Camp Helper
Predicts the moment to kill the last blood mobs so the Watcher's dialogue is skipped.
Off by default HUD Timer Warning Sound Islands: Dungeon 1 HUD element dungeon_blood_camp
Alert
| Option | What it does | Type | Default |
|---|---|---|---|
| Show a title | Flash 'KILL BLOOD' when the window opens. | Toggle | On |
| Title colour | Depends on Show a title. | Colour | #EF4444 |
| Play a sound | Toggle | On | |
| Announce the prediction | Print the predicted window in chat as soon as it is known. | Toggle | On |
| Extra lead time | Fire this many milliseconds earlier, to compensate for your ping. | Slider, 0–500ms, steps of 10 | 0ms |
| Countdown HUD | Show the remaining time as a HUD element. | Toggle | On |
Boss Damage
Hides the damage-number storm in the boss room and reports the party's total damage and DPS instead.
Off by default HUD Hides clutter Party Islands: Dungeon 1 HUD element dungeon_boss_damage
Damage splashes
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide damage splashes | Stop rendering the floating damage numbers while you are in the boss room. | Toggle | Off |
| Everywhere in the dungeon | Hide them in the whole run, not just the boss room. Depends on Hide damage splashes. | Toggle | Off |
Damage HUD
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the damage HUD | Total damage and DPS for the boss fight. | Toggle | On |
| Show total | Depends on Show the damage HUD. | Toggle | On |
| Show DPS | Depends on Show the damage HUD. | Toggle | On |
| Show the biggest hit | Depends on Show the damage HUD. | Toggle | On |
| DPS window | How many seconds the DPS reading averages over. Depends on Show DPS. | Slider, 1–15s | 5s |
Clean End
Hides entities, particles and music between the boss dying and the loot chests appearing.
Off by default Hides clutter Sound Islands: Dungeon dungeon_clean_end
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide entities | Stop rendering mobs, cosmetics and other players once the boss is dead. | Toggle | On |
| Hide particles | Drop particle effects after the boss dies. | Toggle | On |
| Stop the music | Mute the note-block music that plays over the end of the run. | Toggle | On |
| Keep other players | Never hide your team-mates, only mobs and cosmetics. | Toggle | Off |
| Keep Floor 3 guardians | Guardians can still be alive when the Professor dies; leave them visible so you can finish them off. | Toggle | On |
| Announce the finish | Print a short 'floor done' line when the clean end kicks in. | Toggle | Off |
Livid Finder
Reads the wool block behind the throne to find the real Livid on F5 and M5, then highlights it.
On by default Highlight Warning Party Islands: Dungeon dungeon_livid_finder
| Option | What it does | Type | Default |
|---|---|---|---|
| Announce the colour | Print which Livid is the real one in chat. | Toggle | On |
| Announce to the party | Send the colour to party chat instead of only to you. Depends on Announce the colour. | Toggle | Off |
| Show a title | Flash the colour across the screen when it is found. | Toggle | On |
| Highlight the real Livid | Toggle | On | |
| Draw a box | Box the real Livid as well as outlining it. Depends on Highlight the real Livid. | Toggle | On |
| Hide the wrong Livids | Stop the eight decoys from being rendered at all. | Toggle | Off |
| Override the colour | Use one fixed highlight colour instead of the Livid's own. | Toggle | Off |
| Highlight colour | Depends on Override the colour. | Colour | #3FD164 |
Object Hider
Hides the dropped items, blessings, orbs and skulls that clutter a dungeon floor.
On by default Hides clutter Islands: Dungeon dungeon_object_hider
Dropped items
| Option | What it does | Type | Default |
|---|---|---|---|
| Superboom TNT | Toggle | Off | |
| Revive Stones | Toggle | Off | |
| Premium Flesh | Toggle | Off | |
| Journal Entries | Toggle | Off | |
| Training Weights | Toggle | Off | |
| Defuse Kits | Toggle | Off |
Floating heads
| Option | What it does | Type | Default |
|---|---|---|---|
| Blessings | The floating blessing heads that drop in the blood room. | Toggle | Off |
| Skeleton Skulls | The skulls that float around before a skeleton reassembles. | Toggle | Off |
| Healer orbs | The damage, ability and defence orbs a healer's kills leave behind. | Toggle | Off |
| Healer fairy | The golden fairy that follows the healer around. | Toggle | Off |
| Soulweaver skulls | The three skulls that orbit anyone wearing Soulweaver Gloves. | Toggle | Off |
Professor Helper
Floats the guardians' health in the world and counts down the Fire Freeze staff on Floor 3.
On by default Timer Sound Islands: Dungeon 1 HUD element dungeon_professor
Guardian health
| Option | What it does | Type | Default |
|---|---|---|---|
| Show guardian health | Toggle | On | |
| Health colour | Depends on Show guardian health. | Colour | #3FD164 |
| Text scale | Depends on Show guardian health. | Slider, 0.5–3, steps of 0.1 | 1 |
| Scale with distance | Make far-away guardians' health bigger so it stays readable. Depends on Show guardian health. | Toggle | On |
Fire Freeze
| Option | What it does | Type | Default |
|---|---|---|---|
| Fire Freeze timer | Count down to the moment the Fire Freeze staff has to be used. | Toggle | On |
| Play a sound | Ping when the staff is due. Depends on Fire Freeze timer. | Toggle | On |
Shadow Assassin Warning
Warns the moment a Shadow Assassin starts its jump onto you.
On by default Warning Sound Islands: Dungeon dungeon_shadow_assassin
| Option | What it does | Type | Default |
|---|---|---|---|
| Show a title | Toggle | On | |
| Title colour | Depends on Show a title. | Colour | #EF4444 |
| Play a sound | Toggle | On | |
| Chat message | Also print a line in chat, so the warning is still there after the title has faded. | Toggle | Off |
Starred Mobs
Highlights starred mobs, Fels and Deathmites, and can hide every other mob's name tag.
On by default Highlight Hides clutter Islands: Dungeon dungeon_starred_mobs
Starred mobs
| Option | What it does | Type | Default |
|---|---|---|---|
| Highlight starred mobs | Toggle | On | |
| Style | Depends on Highlight starred mobs. | Dropdown: Outline · Box · Outline + box | Outline |
| Colour | Depends on Highlight starred mobs. | Colour | #FFD24D |
| Range | How far away starred mobs are still highlighted. | Slider, 8–96m | 48m |
Name tags
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide other name tags | Hide the floating health bars of mobs that are not starred. | Toggle | Off |
| Keep boss name tags | Never hide a name tag that belongs to a boss or miniboss. Depends on Hide other name tags. | Toggle | On |
| Shorten starred names | Strip the mob's name from the tag and leave the star and health, which is all you actually read. | Toggle | Off |
Special mobs
| Option | What it does | Type | Default |
|---|---|---|---|
| Highlight Fels | Fel skulls sit on the floor until somebody wakes them. | Toggle | On |
| Fel colour | Depends on Highlight Fels. | Colour | #9333EA |
| Line to Fels | Draw a line from your crosshair to a sleeping Fel. Depends on Highlight Fels. | Toggle | Off |
| Highlight Deathmites | Toggle | On | |
| Deathmite colour | Depends on Highlight Deathmites. | Colour | #8B0000 |
| Highlight skeleton skulls | Box the skulls that fly together into a Skeletor, so the reassembly point is obvious before it finishes. | Toggle | Off |
| Skeleton skull colour | Depends on Highlight skeleton skulls. | Colour | #E5E7EB |
Terracotta Phase
Hides the particle and damage-splash storm during Sadan's terracotta phase.
On by default Hides clutter Islands: Dungeon dungeon_terracotta_phase
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide particles | Drop particle packets for the duration of the phase. | Toggle | On |
| Hide damage splashes | Hide the floating damage numbers the terracottas produce. | Toggle | On |
Party and loot
Leaps, health, party finder, Croesus
Croesus Helper
Greys out looted runs, marks used kismets, estimates chest profit and keeps the unopened count in view.
On by default Menu Tooltip Profit HUD 1 HUD element dungeon_croesus
Chest list
| Option | What it does | Type | Default |
|---|---|---|---|
| Grey out opened runs | Dim the runs whose chests you have already opened. | Toggle | On |
| Opened colour | Depends on Grey out opened runs. | Colour | #404040 at 60 % |
| Mark exhausted runs | Paint the runs with no chests left in red. | Toggle | On |
| Exhausted colour | Depends on Mark exhausted runs. | Colour | #EF4444 at 60 % |
| Mark used kismets | Tint the chests you have already rerolled with a Kismet Feather. | Toggle | On |
| Kismet colour | Depends on Mark used kismets. | Colour | #E879F9 at 60 % |
| Kismet stack size | Write how many Kismet Feathers you own onto the kismet item. | Toggle | On |
Profit
| Option | What it does | Type | Default |
|---|---|---|---|
| Chest profit in the tooltip | Estimate what a reward chest is worth before you pay for it. | Toggle | On |
| Include essence | Count dungeon essence towards the chest value. Depends on Chest profit in the tooltip. | Toggle | On |
| Warn on a bad chest | Colour the profit red when opening the chest would lose coins. Depends on Chest profit in the tooltip. | Toggle | On |
Unopened display
| Option | What it does | Type | Default |
|---|---|---|---|
| Unopened chest HUD | A readout of how many Croesus runs are still unopened. | Toggle | On |
| Show in dungeons | Depends on Unopened chest HUD. | Toggle | On |
| Show in Kuudra | Depends on Unopened chest HUD. | Toggle | On |
| Backlog warning | Warn when the number of unopened runs gets close to the point where Croesus starts forgetting the oldest ones. | Toggle | On |
| Warning threshold | Depends on Backlog warning. | Slider, 10–90 | 75 |
Spirit Leap Overlay
Class-coloured Spirit Leap menu with a stable ordering and four keybinds.
On by default Menu Keybind Party Islands: Dungeon dungeon_leap_overlay
Appearance
| Option | What it does | Type | Default |
|---|---|---|---|
| Tint the heads | Paint each leap target's slot in their class colour. | Toggle | On |
| Show the class | Write the class name under each head. | Toggle | On |
| Show the class level | Depends on Show the class. | Toggle | On |
| Mark dead team-mates | Grey out party members who are ghosts. | Toggle | On |
Keybinds
| Option | What it does | Type | Default |
|---|---|---|---|
| Ordering | Which target each keybind maps to. | Dropdown: By class · As Hypixel shows them · Alphabetical | By class |
| Enable the keybinds | Toggle | On | |
| Show keybind hints | Write the key on each head. Depends on Enable the keybinds. | Toggle | On |
| First target | Depends on Enable the keybinds. | Keybind | 1 |
| Second target | Depends on Enable the keybinds. | Keybind | 2 |
| Third target | Depends on Enable the keybinds. | Keybind | 3 |
| Fourth target | Depends on Enable the keybinds. | Keybind | 4 |
Class colours
| Option | What it does | Type | Default |
|---|---|---|---|
| Healer | Colour | #FF5EF3 | |
| Mage | Colour | #55FFFF | |
| Berserk | Colour | #FF5555 | |
| Archer | Colour | #FFAA00 | |
| Tank | Colour | #55FF55 | |
| Dead team-mate | Colour | #6B7280 |
Low Health Alert
Flashes a title and plays a sound when a party member's health goes red on the dungeon sidebar.
Off by default Warning Sound Party Islands: Dungeon dungeon_low_health
Alert
| Option | What it does | Type | Default |
|---|---|---|---|
| Show a title | Flash the name of the player who needs healing. | Toggle | On |
| Title colour | Depends on Show a title. | Colour | #EF4444 |
| Only while playing Healer | Stay quiet unless you are the one who can do something about it. | Toggle | Off |
| Ignore yourself | Never alert about your own health; you already have a health bar. | Toggle | On |
Sound
| Option | What it does | Type | Default |
|---|---|---|---|
| Play a sound | Toggle | On | |
| Sound | Sound event id, e.g. minecraft:entity.experience_orb.pickup. Depends on Play a sound. | Text | minecraft:block.note_block.pling |
| Pitch | Depends on Play a sound. | Slider, 0.5–2, steps of 0.05 | 0.7 |
| Volume | Depends on Play a sound. | Slider, 0.1–1, steps of 0.05 | 1 |
| Repeats | How many times the sound is played for one alert. Depends on Play a sound. | Slider, 1–6 | 2 |
| Test the sound | Button: | — |
Party Finder Helper
Marks paid carries, perm parties, groups you cannot join and groups that still need your class, and writes the floor on every entry.
On by default Menu Tooltip Highlight Party dungeon_party_finder
Highlighting
| Option | What it does | Type | Default |
|---|---|---|---|
| Mark ineligible groups | Groups whose requirements you do not meet. | Toggle | On |
| Ineligible colour | Depends on Mark ineligible groups. | Colour | #404040 at 60 % |
| Mark paid carries | Groups whose note asks for coins. | Toggle | On |
| Carry colour | Depends on Mark paid carries. | Colour | #EF4444 at 60 % |
| Mark perm / VC parties | Groups that want a permanent party or voice chat. | Toggle | On |
| Perm / VC colour | Depends on Mark perm / VC parties. | Colour | #A855F7 at 60 % |
| Mark low class levels | Groups containing a player at or below the level below. | Toggle | Off |
| Low level threshold | Depends on Mark low class levels. | Slider, 1–50 | 20 |
| Low level colour | Depends on Mark low class levels. | Colour | #F59E0B at 60 % |
| Mark groups missing your class | Groups that have nobody playing your selected class. | Toggle | On |
| Missing class colour | Depends on Mark groups missing your class. | Colour | #22C55E at 60 % |
Tooltip
| Option | What it does | Type | Default |
|---|---|---|---|
| List missing classes | Add the classes a group still needs to its tooltip. | Toggle | On |
| Colour class levels | Recolour each member's class level on Hypixel's level ramp. | Toggle | On |
| Show the average class level | Toggle | On |
Stack size
| Option | What it does | Type | Default |
|---|---|---|---|
| Floor as stack size | Write the floor number in the corner of every group. | Toggle | On |
Dungeon Race Guide
Shows the next checkpoints of the Dungeon Hub races you are running.
On by default Waypoints Islands: Dungeon Hub dungeon_race_guide
Waypoints
| Option | What it does | Type | Default |
|---|---|---|---|
| Ruleset | Which variant of the route to draw. Vantage falls back to any route the dataset has for the race if this one is missing. | Dropdown: No modifiers, no return · No modifiers, with return · No abilities, no return · No abilities, with return | No modifiers, no return |
| Look ahead | How many checkpoints in front of you to draw. | Slider, 1–12 | 3 |
| Rainbow | Fade the checkpoints through the spectrum instead of one flat colour. | Toggle | On |
| Colour | Depends on Rainbow being off. | Colour | #60A5FA |
| Connect them | Draw a line through the checkpoints ahead. | Toggle | On |
| Line width | Depends on Connect them. | Slider, 1–8, steps of 0.5 | 3 |
Salvage Helper
Marks the dungeon items that are safe to salvage and warns about the ones that are not.
On by default Menu Tooltip Highlight dungeon_salvage_helper
| Option | What it does | Type | Default |
|---|---|---|---|
| Highlight colour | Colour | #FACC15 at 60 % | |
| Value ceiling | Only mark items worth less than this as safe to salvage. | Slider, 10,000–5,000,000, steps of 10,000 | 100,000 |
| Show the value | Write the estimated value on each highlighted slot. | Toggle | On |
| Skip starred items | Never mark an item that has master or dungeon stars. | Toggle | On |
| Warn in the tooltip | Add a red warning to the tooltip of an item Vantage would not salvage. | Toggle | On |