UI & Visuals
HUD, bars, tab list, scoreboard, fancy rendering.
On this page
21 features in 7 groups, with 298 options between them. Generated from the mod's own catalogue as of 2.0.1; the same list, without the options, is on the features page.
Bars and cooldowns
Health and mana bars, ability icons, vanilla HUD layout
Ability cooldowns
Shows item ability cooldowns as icons with a countdown, read straight from each item's lore so any item with a documented cooldown works.
On by default HUD Timer Sound 1 HUD element ability_cooldowns
Appearance
| Option | What it does | Type | Default |
|---|---|---|---|
| Layout | Dropdown: Row · Column · Grid | Row | |
| Timer style | Dropdown: Ring · Bar · Text only | Ring | |
| Icon size | Slider, 12–32px | 18px | |
| Spacing | Slider, 0–16px | 4px | |
| Grid columns | Greyed out unless another setting of this feature calls for it. | Slider, 1–8 | 4 |
| Show ability names | Write the ability name next to its icon. | Toggle | Off |
| Timer colour | Colour | #3B82F6 | |
| Ready colour | Colour | #55D46A |
Behaviour
| Option | What it does | Type | Default |
|---|---|---|---|
| Show when ready | Keep the icon on screen for a moment after the cooldown ends. | Toggle | On |
| Ready lingers for | Depends on Show when ready. | Slider, 0–10s | 2s |
| Ready sound | Play a short note when an ability comes off cooldown. | Toggle | Off |
| Only for held items | Only track abilities of the item currently in your hand. | Toggle | Off |
| Hide short cooldowns | Ignore abilities whose cooldown is shorter than this. | Slider, 0–30s | 0s |
Movable vanilla HUD
Adds the vanilla hotbar, experience bar, action bar and held-item tooltip to the Vantage HUD editor so they can be moved and scaled like any other element.
Off by default HUD 1 HUD element Works outside SkyBlock moveable_hud
Movable elements
| Option | What it does | Type | Default |
|---|---|---|---|
| Hotbar | Let the hotbar be dragged and scaled in the HUD editor. | Toggle | Off |
| Experience bar | Toggle | Off | |
| Action bar | Move Hypixel's action bar text. | Toggle | Off |
| Held item tooltip | Move the item name that pops up when you switch slots. | Toggle | Off |
| Outside SkyBlock too | Keep the custom positions on other Hypixel game modes and single player. | Toggle | Off |
Fancy status bars
Replaces the vanilla hearts, hunger, armour, air and experience bar with Vantage bars for health, mana, defence, experience, air, drill fuel, vitality and speed, with absorption and overflow handling.
On by default HUD Hides clutter 1 HUD element status_bars
Layout
| Option | What it does | Type | Default |
|---|---|---|---|
| Bar width | Length of every status bar in pixels. | Slider, 30–300px | 100px |
| Bar thickness | Thickness of every status bar in pixels. | Slider, 3–24px | 8px |
| Orientation | Draw the bars horizontally or as vertical columns. | Dropdown: Horizontal · Vertical | Horizontal |
| Style | Corner shape of the bars. | Dropdown: Rounded · Pill · Square · Segmented | Pill |
| Text | What to write on top of each bar. | Dropdown: Hidden · Value · Value / max · Percentage · Compact value | Value / max |
| Show icons | Draw the SkyBlock stat symbol in front of each bar. | Toggle | On |
| Track opacity | Opacity of the empty part of each bar. | Slider, 0–100% | 55% |
| Gradient fill | Fill the bars with a two-tone gradient instead of a flat colour. | Toggle | Off |
| Smooth animation | Ease the bars towards their new value instead of snapping. | Toggle | On |
| Hide vanilla bars | Hide the vanilla hearts, hunger, armour, air and experience bar while Vantage bars are shown. | Toggle | On |
| Clean action bar | Remove the health, mana and defence text from Hypixel's action bar once a bar replaces it. | Toggle | On |
| Hide mana usage | Also remove the '-50 Mana (Ability)' spam from the action bar. | Toggle | Off |
Bars
| Option | What it does | Type | Default |
|---|---|---|---|
| Health bar | Toggle | On | |
| Mana bar | Toggle | On | |
| Defence bar | Defence has no maximum, so the bar fills towards the highest defence seen this session. | Toggle | On |
| Experience bar | Vanilla experience level progress (rift time inside The Rift). | Toggle | On |
| Air bar | Only shown while underwater. | Toggle | On |
| Drill fuel bar | Only shown while holding a drill. | Toggle | On |
| Vitality bar | Only shown once the server has sent a vitality value. | Toggle | On |
| Speed bar | Toggle | Off | |
| Hide full bars | Hide air, drill fuel and speed bars while they are completely full. | Toggle | On |
Colours
| Option | What it does | Type | Default |
|---|---|---|---|
| Health | Colour | #E23C3C | |
| Health (low) | Colour the health bar fades to below 25% health. | Colour | #7F1010 |
| Absorption | Colour | #F4C542 | |
| Mana | Colour | #3CC7E2 | |
| Overflow mana | Colour | #E0A33C | |
| Defence | Colour | #55D46A | |
| Experience | Colour | #8FE04A | |
| Air | Colour | #7FD8FF | |
| Drill fuel | Colour | #CB8A3E | |
| Vitality | Colour | #B4436C | |
| Speed | Colour | #E8E8E8 | |
| Text colour | Colour | #F1F5F9 |
Attention
The Director stage, urgency weights and the miss log
Director
Keeps every HUD element enabled but shows only the ones about to cost you something, on a small stage under the crosshair. Hold the peek key to see the whole HUD exactly where you left it.
Off by default HUD Warning Keybind hud_director
Stage
| Option | What it does | Type | Default |
|---|---|---|---|
| Mode | Off leaves the HUD exactly as it is. Stage hides every managed element and shows only the urgent ones on the stage. Dim keeps them in place at the idle opacity and stages the urgent ones on top. | Dropdown: Off · Stage · Dim | Off |
| Stage slots | How many cards may occupy the stage at once. | Slider, 1–4 | 2 |
| Stage position | Top edge of the stage band, measured down from the top of the screen. | Slider, 40–80% | 58% |
| Stage scale | Multiplier on a staged element's own scale, clamped so a card never exceeds the band width. | Slider, 1–2.5x, steps of 0.1 | 1.6x |
| Idle opacity | How visible unstaged managed elements are in Dim mode. Ignored in the other modes. | Slider, 0–80% | 25% |
| Urgency arc | Draw the draining arc along each card's lower edge. | Toggle | On |
| Arrival sound | A soft tick when a card enters the stage. | Toggle | Off |
Selection
| Option | What it does | Type | Default |
|---|---|---|---|
| Show threshold | The score an element must reach to be admitted to the stage. | Slider, 30–90% | 55% |
| Keep threshold | The score a staged element may fall to before it is released. Kept at least 5 below the show threshold so a value hovering around one line cannot flicker. | Slider, 10–70% | 35% |
| Minimum time on stage | A card cannot be evicted before this has elapsed, however loud the newcomer. | Slider, 400–4,000ms, steps of 100 | 1,200ms |
| Re-entry cooldown | How long an element must wait before it can return to the stage after leaving. Bypassed when its score is 90% or higher, so a genuine re-spike is never blocked. | Slider, 0–3,000ms, steps of 100 | 800ms |
Peek
| Option | What it does | Type | Default |
|---|---|---|---|
| Peek key | Hold to restore the entire HUD in its editor positions and fade the stage out. | Keybind | H |
| Peek when a screen opens | Treat any open screen as a held peek, so nothing is hidden behind a menu. | Toggle | On |
Per element
| Option | What it does | Type | Default |
|---|---|---|---|
| Never hide | Element ids that always render in place. Easier to set from the HUD editor's inspector than to type here. | List | Empty |
| Always stage | Element ids that occupy a stage slot whenever they are shown, above every other candidate. Easier to set from the HUD editor's inspector than to type here. | List | Empty |
Miss log
| Option | What it does | Type | Default |
|---|---|---|---|
| Record misses | Keep the local episode log the weekly review reads: which elements reached their terminal value while never in front of you. Off means nothing is written to director.json. | Toggle | On |
| Weekly review card | Show one toast per ISO week summarising what last week's log missed most. Depends on Record misses. | Toggle | On |
| Open the miss log | This week's and last week's misses per element, with one-click corrections. Also /vantage director log. | Button: | — |
Scoreboard and panels
Sidebar, tab widgets, FPS and clock, pinned notes
Custom scoreboard
Replaces the vanilla sidebar with a rounded Vantage panel: custom title, regex line filters, empty-line clean-up, a line cap and flicker-free updates.
On by default HUD Hides clutter 1 HUD element custom_scoreboard
Appearance
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide vanilla scoreboard | Hide Minecraft's sidebar while the Vantage panel is shown. | Toggle | On |
| Background | Draw a rounded panel behind the scoreboard. | Toggle | On |
| Background colour | Depends on Background. | Colour | #0B1220 at 85 % |
| Background opacity | Depends on Background. | Slider, 0–100% | 85% |
| Corner radius | Depends on Background. | Slider, 0–16px | 8px |
| Outline | Draw a 1px border around the panel. Depends on Background. | Toggle | On |
| Outline colour | Depends on Outline. | Colour | #FFFFFF at 24 % |
| Accent stripe | Draw a thin accent bar down the left edge of the panel. | Toggle | On |
| Accent colour | Depends on Accent stripe. | Colour | #3B82F6 |
| Line spacing | Slider, 0–8px | 1px | |
| Text alignment | Dropdown: Left · Centre · Right | Left | |
| Panel padding | Slider, 2–16px | 6px | |
| Max lines | Never draw more than this many lines. 0 means no limit. | Slider, 0–20 | 0 |
| Show score numbers | Show the red numbers Minecraft prints on the right of each line. | Toggle | Off |
Title & footer
| Option | What it does | Type | Default |
|---|---|---|---|
| Use custom title | Toggle | Off | |
| Custom title | Text shown instead of Hypixel's title. '&' colour codes work. Depends on Use custom title. | Text | &bVANTAGE |
| Title alignment | Dropdown: Left · Centre · Right | Centre | |
| Chroma title | Cycle the title through the global chroma colours. | Toggle | Off |
| Custom footer | Extra line appended under the scoreboard. Empty to disable. | Text | Empty |
| Footer alignment | Dropdown: Left · Centre · Right | Centre |
Information filtering
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide lines matching | Regular expressions; any sidebar line that matches is removed. | List | Empty |
| Rewrite lines | Entries of the form 'regex=>replacement' applied to every line. | List | Empty |
| Hide empty lines | Drop lines that carry no information at all. | Toggle | Off |
| Hide consecutive empty lines | Toggle | On | |
| Hide empty edges | Drop empty lines at the very top and bottom of the board. | Toggle | On |
| Hide the server line | Remove the 'www.hypixel.net' / server id footer line. | Toggle | Off |
| Hide the date line | Remove the SkyBlock date line (it is available as its own HUD). | Toggle | Off |
| Island switch grace | Keep the last board on screen for this long while warping, to stop it blinking. | Slider, 0–5,000ms, steps of 100 | 1,500ms |
Custom text box
A pinned note on the HUD for reminders or a rotation, with colour codes and a few live placeholders.
Off by default HUD 1 HUD element Works outside SkyBlock custom_text_box
| Option | What it does | Type | Default |
|---|---|---|---|
| Text | One line per entry. '&' colour codes work; {time}, {date}, {server} and {profile} are filled in. | List | &bVantage, &7Edit this in the config. |
| Only while a GUI is open | Hide the box unless an inventory screen is open. | Toggle | Off |
| Only in containers | When 'only while a GUI is open' is on, restrict it to chest-style screens. Depends on Only while a GUI is open. | Toggle | On |
| Title | Optional heading drawn above the text. Empty for none. | Text | Empty |
| Text colour | Used for lines that carry no colour code of their own. | Colour | #F1F5F9 |
Info displays
FPS, ping, server TPS, coordinates, the real-world clock, the SkyBlock date and the server id, each as its own movable HUD element.
On by default HUD 7 HUD elements Works outside SkyBlock info_huds
Displays
| Option | What it does | Type | Default |
|---|---|---|---|
| FPS | Show the current frame rate. | Toggle | Off |
| Ping | Show your latency to Hypixel. | Toggle | Off |
| TPS | Show the current server ticks per second. | Toggle | Off |
| Coordinates | Show your X / Y / Z and facing. | Toggle | Off |
| Real time | Show your computer's clock, handy in full screen. | Toggle | Off |
| In-game date | Show the SkyBlock date and time. | Toggle | Off |
| Server id | Show the Hypixel server you are on. | Toggle | Off |
| Hide in the F3 menu | Hide these readouts while the debug screen is open. | Toggle | On |
Formatting
| Option | What it does | Type | Default |
|---|---|---|---|
| 24-hour clock | Show the real-world clock in 24-hour format. | Toggle | On |
| Show seconds | Include seconds in the real-world clock. | Toggle | Off |
| SkyBlock time from the scoreboard | Read the SkyBlock date off the scoreboard instead of computing it. | Toggle | On |
| Show sun / moon | Keep the ☀ / ☽ symbol in the SkyBlock date display. | Toggle | On |
| Show date ordinal | Write '22nd' instead of '22'. | Toggle | On |
| SkyBlock 24-hour clock | Toggle | Off | |
| Coordinate decimals | Slider, 0–3 | 1 | |
| Colour by quality | Colour FPS, ping and TPS green / amber / red depending on how good they are. | Toggle | On |
Tab list widgets
Mirrors Hypixel's tab list widgets (skills, commissions, powders, effects, party and more) as movable HUD panels so you can read them without holding TAB.
Off by default HUD Party 1 HUD element tab_widgets
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the widget title | Keep the widget's own header line as the panel title. | Toggle | On |
| Max rows | Never show more than this many rows per widget. 0 means no limit. | Slider, 0–20 | 0 |
| Keep last value | Keep showing a widget's last contents when Hypixel briefly stops sending it. | Toggle | On |
Damage and loot
Mob health and DPS, damage splashes, pickup log
Compact damage numbers
Shortens Hypixel's damage splashes to 1.2k / 3.4M, paints critical hits with a gradient and can hide small hits entirely.
On by default Hides clutter damage_numbers
Numbers
| Option | What it does | Type | Default |
|---|---|---|---|
| Compact numbers | Shorten damage to 1.2k / 3.45M instead of printing every digit. | Toggle | On |
| Significant digits | How many significant digits a compacted number keeps. Depends on Compact numbers. | Slider, 1–6 | 3 |
| Keep crit markers | Keep the ✧ symbols around critical hits. | Toggle | On |
| Keep source symbols | Keep the ❤ / ⚔ / ☄ suffixes that mark life steal, ferocity and specials. | Toggle | On |
| Hide small hits | Hide damage splashes below this value. 0 shows everything. | Slider, 0–100,000, steps of 100 | 0 |
| Hide all damage | Remove damage splashes from the world entirely. | Toggle | Off |
Colours
| Option | What it does | Type | Default |
|---|---|---|---|
| Crit style | Dropdown: Gradient · Solid colour · Keep Hypixel colours | Gradient | |
| Crit gradient start | Greyed out unless another setting of this feature calls for it. | Colour | #FFF04D |
| Crit gradient end | Greyed out unless another setting of this feature calls for it. | Colour | #FF4D4D |
| Normal damage colour | Used for hits Hypixel prints in plain grey. | Colour | #DDDDDD |
| Keep special colours | Leave hits that Hypixel already colours (life steal, ferocity) in their own colour. | Toggle | On |
Mob health display
Compacts the health shown in mob name tags and adds a boss indicator with a health bar, live DPS and an estimated time to kill for whatever you are fighting.
On by default HUD Highlight 1 HUD element entity_health
In world
| Option | What it does | Type | Default |
|---|---|---|---|
| Compact mob health | Rewrite '1,500,000❤' in mob name tags to '1.5M❤'. | Toggle | On |
| Colour by health | Tint the health part of the name tag from green to red as the mob loses health. | Toggle | On |
| Health bar in world | Draw a small bar under the targeted mob's name tag. | Toggle | Off |
Boss indicator
| Option | What it does | Type | Default |
|---|---|---|---|
| Show boss indicator | Show a panel with the targeted mob's health, DPS and time to kill. | Toggle | On |
| Minimum health | Only lock on to mobs with at least this much maximum health. Depends on Show boss indicator. | Slider, 0–5,000,000, steps of 1,000 | 10,000 |
| Lock-on range | Depends on Show boss indicator. | Slider, 5–64m | 32m |
| Lock-on cone | How far from the crosshair a mob may be and still be picked, in degrees. Depends on Show boss indicator. | Slider, 5–90° | 40° |
| Keep target for | Keep showing a target this long after it leaves the cone. Depends on Show boss indicator. | Slider, 1–30s | 6s |
| Show DPS | Depends on Show boss indicator. | Toggle | On |
| Show time to kill | Depends on Show boss indicator. | Toggle | On |
| Bar colour | Depends on Show boss indicator. | Colour | #E23C3C |
Item pickup log
A fading log of items and coins entering or leaving your inventory, with merged counters and a junk filter.
On by default HUD 1 HUD element item_pickup_log
Behaviour
| Option | What it does | Type | Default |
|---|---|---|---|
| Show coins | Log purse changes as a coin line. | Toggle | On |
| Show removals | Log items leaving your inventory as well as items arriving. | Toggle | On |
| Merge window | Repeat pickups within this many seconds merge into the existing line. | Slider, 1–60s | 8s |
| Line lifetime | How long a line stays on screen after its last update. | Slider, 1–60s | 6s |
| Fade out | Fade lines out over the last second instead of removing them abruptly. | Toggle | On |
| Ignore while a GUI is open | Do not log slot changes caused by moving items in a chest. | Toggle | On |
Appearance
| Option | What it does | Type | Default |
|---|---|---|---|
| Max lines | Slider, 1–20 | 8 | |
| Direction | Dropdown: Newest on top · Newest at the bottom | Newest on top | |
| Show item icons | Toggle | On | |
| Gain colour | Colour | #55D46A | |
| Loss colour | Colour | #E05C5C | |
| Coin colour | Colour | #FFD24D |
Filters
| Option | What it does | Type | Default |
|---|---|---|---|
| Junk filter | Item names or NEU ids to never log. Substring match, one per line. | List | Rotten Flesh, Bone, String and 2 moreGunpowder, Spider Eye |
| Hide small coin changes | Do not log purse changes smaller than this. | Slider, 0–1,000,000, steps of 100 | 0 |
| Only show filtered items | Invert the junk filter: log only the items it lists. | Toggle | Off |
Skills and pets
Skill XP and ETA, pet level, beacon, Legion bonus
Beacon power
Counts down your island beacon's remaining power and shows the stat it is boosting, remembered from the last time you opened the Beacon menu.
Off by default HUD Timer Warning 1 HUD element beacon_power
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the boosted stat | Show which stat the beacon is currently boosting. | Toggle | On |
| Compress the stat | Show only the stat's value, not its name. Depends on Show the boosted stat. | Toggle | Off |
| Warn when it runs out | Send a notification when the beacon's power expires. | Toggle | On |
| Hide when empty | Hide the display once the beacon has no power left. | Toggle | On |
Legion & Bobbin' Time
Counts the nearby players and fishing bobbers that feed your Legion and Bobbin' Time enchantments and shows the bonus you are currently getting.
Off by default HUD 1 HUD element legion_bobbin
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide without the enchantment | Only show the display while wearing armour with Legion or Bobbin' Time. | Toggle | On |
| Show Legion | Toggle | On | |
| Show Bobbin' Time | Toggle | On | |
| Warn when capped | Colour the count green once you have reached the maximum crowd size. | Toggle | On |
| Update interval | How often the nearby entities are counted. | Slider, 1–20 ticks | 5 ticks |
Pet display
Shows your active pet with its icon, rarity colour, level and progress to the next level.
Off by default HUD 1 HUD element pet_display
| Option | What it does | Type | Default |
|---|---|---|---|
| Show the level | Toggle | On | |
| Show the icon | Toggle | On | |
| Show the XP bar | Show progress to the next pet level when Hypixel provides it. | Toggle | On |
| Colour by rarity | Paint the pet's name in its rarity colour. | Toggle | On |
| Bar colour | Used when 'colour by rarity' is off. | Colour | #60A5FA |
Skill progress
Skill XP pop-ups, a progress bar, an ETA to the next level with a live XP/hour session tracker and an all-skills panel, all parsed from the action bar and the tab list.
On by default HUD Tracker Timer 4 HUD elements skill_progress
Progress display
| Option | What it does | Type | Default |
|---|---|---|---|
| Show progress display | Show the pop-up display for the skill you are currently training. | Toggle | On |
| Always show | Keep the display on screen instead of fading it out after you stop gaining XP. Depends on Show progress display. | Toggle | Off |
| Fade after | Seconds of no XP before the display disappears. Depends on Show progress display. | Slider, 1–60s | 6s |
| Hide in action bar | Remove Hypixel's '+12.3 Farming (34.5%)' text from the action bar. | Toggle | On |
| Show icon | Draw the skill's item icon in the display. Depends on Show progress display. | Toggle | On |
| Show skill name | Depends on Show progress display. | Toggle | On |
| Show level | Depends on Show progress display. | Toggle | On |
| Use percentage | Show the progress into the level as a percentage instead of raw XP. Depends on Show progress display. | Toggle | On |
| Show actions left | Estimate how many more XP drops of the current size are needed to level. Depends on Show progress display. | Toggle | On |
| Show last gain | Show the size of the last XP drop. Depends on Show progress display. | Toggle | On |
| Text alignment | Depends on Show progress display. | Dropdown: Left · Centre · Right | Left |
Progress bar
| Option | What it does | Type | Default |
|---|---|---|---|
| Show progress bar | Toggle | On | |
| Bar width | Depends on Show progress bar. | Slider, 40–300px | 110px |
| Bar height | Depends on Show progress bar. | Slider, 3–20px | 6px |
| Bar colour | Enable chroma on this colour to get the SBA-style rainbow bar. Depends on Show progress bar. | Colour | #5AC85A |
| Bar end colour | Second colour of the bar gradient. Depends on Show progress bar. | Colour | #2E8B2E |
All skills
| Option | What it does | Type | Default |
|---|---|---|---|
| Show all skills | Show a panel with the progress of every skill. | Toggle | Off |
| Skills to list | Skill names to include, one per line. Leave empty for all of them. Depends on Show all skills. | List | Empty |
| Hide maxed skills | Depends on Show all skills. | Toggle | Off |
ETA & session
| Option | What it does | Type | Default |
|---|---|---|---|
| Show ETA display | Show time to the next level and the current XP/hour. | Toggle | On |
| Show XP per hour | Depends on Show ETA display. | Toggle | On |
| Show session total | Show how much XP this session has produced. Depends on Show ETA display. | Toggle | On |
| Farming pause | Seconds without farming XP before the session timer pauses. | Slider, 5–300s | 60s |
| Mining pause | Slider, 5–300s | 60s | |
| Combat pause | Slider, 5–300s | 60s | |
| Foraging pause | Slider, 5–300s | 60s | |
| Fishing pause | Slider, 5–900s | 180s | |
| Other skills pause | Slider, 5–900s | 90s | |
| Reset session | Clear the XP/hour session counters for every skill. | Button: | — |
Custom goal
| Option | What it does | Type | Default |
|---|---|---|---|
| Overflow levels | Keep counting levels past the skill cap using Hypixel's overflow XP curve. | Toggle | On |
| Custom goal level | Target level used by the goal readouts. 0 disables the goal. | Slider, 0–100 | 0 |
| Goal in progress display | Greyed out unless another setting of this feature calls for it. | Toggle | On |
| Goal in all-skills display | Greyed out unless another setting of this feature calls for it. | Toggle | Off |
| Goal in ETA display | Greyed out unless another setting of this feature calls for it. | Toggle | On |
| Goal reached message | Send a chat message when a skill reaches the goal level. Greyed out unless another setting of this feature calls for it. | Toggle | On |
| Level up message | Announce every skill level up in chat, including overflow levels. | Toggle | On |
Clutter and text
Hide pets and name tags, mark players, reword text
Hide clutter
Hides pets, dead mobs, decorative armour stands, distant player names and the vanilla potion effect icons, without touching anything the server knows about.
Off by default Hides clutter hide_visuals
World
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide other players' pets | Toggle | Off | |
| Hide your own pet | Toggle | Off | |
| Hide dead mobs | Stop rendering mobs that are already dying, so corpses do not pile up. | Toggle | Off |
| Hide decorative armour stands | Hide invisible armour stands that only exist to carry a floating label. | Toggle | Off |
| Keep damage splashes | Do not hide the invisible armour stands that show damage numbers. Depends on Hide decorative armour stands. | Toggle | On |
Name tags
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide distant player names | Hide other players' name tags beyond this distance. 0 keeps them all. | Slider, 0–64m | 0m |
| Hide your own name tag | Hide your own floating name in third person. | Toggle | Off |
| Hide pet name tags | Keep pets visible but drop their floating labels. | Toggle | Off |
HUD
| Option | What it does | Type | Default |
|---|---|---|---|
| Hide the potion effect icons | Hide the vanilla status effect icons in the top right corner. | Toggle | Off |
| Hide the vanilla boss bar | Hide Minecraft's boss bar (Hypixel uses it for some events). | Toggle | Off |
Marked players
Highlights chosen players with an outline, a coloured name tag and chat highlighting, and can announce when they join or leave your lobby.
Off by default Highlight Chat filter Warning Works outside SkyBlock marked_players
Highlighting
| Option | What it does | Type | Default |
|---|---|---|---|
| Marked players | Player names to highlight, one per line. /vt markplayer <name> toggles a name. | List | Empty |
| Mark your own name | Toggle | Off | |
| Highlight in world | Give marked players a coloured outline. | Toggle | On |
| Entity colour | Depends on Highlight in world. | Colour | #2ED573 |
| Recolour name tags | Paint the marked player's floating name in the entity colour. | Toggle | On |
| Highlight in chat | Recolour marked names when they appear in chat. | Toggle | On |
| Chat colour | Depends on Highlight in chat. | Colour | #FFD24D |
Join / leave
| Option | What it does | Type | Default |
|---|---|---|---|
| Join / leave messages | Tell me when a marked player joins or leaves the lobby. | Toggle | Off |
| Use the Vantage prefix | Depends on Join / leave messages. | Toggle | On |
| Join message | '%s' is replaced with the player names. '&&' becomes a colour code. Depends on Join / leave messages. | Text | &&a%s &&7joined the lobby. |
| Leave message | Depends on Join / leave messages. | Text | &&c%s &&7left the lobby. |
| Toast instead of chat | Show join / leave notifications as a toast rather than a chat line. Depends on Join / leave messages. | Toggle | Off |
Modify visual words
Rewrites words and phrases in chat, the action bar and item tooltips using your own 'from=>to' rules.
Off by default Chat filter Tooltip Works outside SkyBlock modify_words
| Option | What it does | Type | Default |
|---|---|---|---|
| Replacements | One rule per line as 'from=>to'. Wrap the left side in / / for a regular expression. | List | Empty |
| Apply to chat | Toggle | On | |
| Apply to the action bar | Toggle | Off | |
| Apply to item tooltips | Toggle | Off | |
| Case sensitive | Toggle | Off |
Theme and colour
Interface scale and accent, chroma, audio-reactive visuals
Audio-reactive visuals
Analyses audio in real time and drives a full-screen GPU effect, the accent colour and a spectrum HUD. Off by default; brightness and flash rate are hard-capped.
Off by default HUD Sound 1 HUD element Works outside SkyBlock audio_visuals
Audio source
| Option | What it does | Type | Default |
|---|---|---|---|
| Audio source | In-game audio needs no setup at all: the sounds Minecraft plays become the envelope. Local file plays .ogg/.wav from the Vantage music folder itself, which is the only way to get exact sync. Recording device reads a microphone, a line-in, or a loopback device if one is installed - capturing music your own PC is playing requires such a loopback (VB-CABLE, or 'Stereo Mix' where the sound card offers it); without one, no program can read your own playback. | Dropdown: In-game audio · Local file · Recording device | In-game audio |
| Audio setup | Pick a recording device, browse the music folder and control playback. | Button: | — |
| Music volume | Playback volume for the mod's own music player. Greyed out unless another setting of this feature calls for it. | Slider, 0–1, steps of 0.01 | 0.7 |
| Loop the folder | Start again at the first track when the last one ends. Greyed out unless another setting of this feature calls for it. | Toggle | On |
Effects
| Option | What it does | Type | Default |
|---|---|---|---|
| Master intensity | Scales every effect at once. The default is deliberately moderate; the flash-rate and brightness caps apply on top of this and cannot be raised. | Slider, 0–1, steps of 0.01 | 0.45 |
| Beat pulse | Brightness, zoom and vignette kick on each detected beat, eased out. | Toggle | On |
| Beat pulse strength | Depends on Beat pulse. | Slider, 0–1, steps of 0.01 | 0.6 |
| Blur | Amount follows the bass energy. | Toggle | On |
| Blur style | Depends on Blur. | Dropdown: Radial (zoom) · Directional (streak) · Both | Radial (zoom) |
| Blur strength | Depends on Blur. | Slider, 0–1, steps of 0.01 | 0.5 |
| Chromatic aberration | Splits the red and blue channels apart; the amount follows the treble. | Toggle | On |
| Aberration strength | Depends on Chromatic aberration. | Slider, 0–1, steps of 0.01 | 0.5 |
| Ripple | A ring of warped image travels out from the centre of the screen on strong beats. | Toggle | On |
| Ripple strength | Depends on Ripple. | Slider, 0–1, steps of 0.01 | 0.5 |
| Vignette | Darkens the corners, breathing with the overall loudness. | Toggle | On |
| Vignette strength | Depends on Vignette. | Slider, 0–1, steps of 0.01 | 0.5 |
Colour
| Option | What it does | Type | Default |
|---|---|---|---|
| Hue cycle | Rotates the hue of the whole frame. The rate follows the spectral centroid, so bright passages move the colour faster than dark ones. | Toggle | On |
| Hue strength | Depends on Hue cycle. | Slider, 0–1, steps of 0.01 | 0.4 |
| Saturation push | Pushes colours further from grey as the music gets brighter. | Toggle | On |
| Saturation strength | Depends on Saturation push. | Slider, 0–1, steps of 0.01 | 0.4 |
Maximal
| Option | What it does | Type | Default |
|---|---|---|---|
| Kaleidoscope | Mirrors the screen into wedges around the centre. The first thing dropped if the pass gets expensive. | Toggle | Off |
| Segments | Depends on Kaleidoscope. | Slider, 2–12 | 6 |
| Scanlines | Dark horizontal lines whose depth follows the loudness. | Toggle | Off |
| Scanline strength | Depends on Scanlines. | Slider, 0–1, steps of 0.01 | 0.3 |
Safety
| Option | What it does | Type | Default |
|---|---|---|---|
| Reduced flashing | Keeps the colour, blur, aberration and warp but removes fast luminance swings: brightness stays within 6% and can change only slowly, and pulses are limited to one per second. Recommended if fast flashing bothers you at all. | Toggle | Off |
| Run in menus | Off by default: the effect stops while any screen or inventory is open so it never gets between you and what you are reading. | Toggle | Off |
| Toggle key | Turns the whole feature on and off instantly. Works even while it is off. | Keybind | None |
Vantage UI
| Option | What it does | Type | Default |
|---|---|---|---|
| Drive the accent colour | Vantage's own accent colour follows the music while this feature runs. | Toggle | On |
| Accent strength | Depends on Drive the accent colour. | Slider, 0–1, steps of 0.01 | 0.7 |
Spectrum HUD
| Option | What it does | Type | Default |
|---|---|---|---|
| Bar width | Slider, 2–16px | 6px | |
| Bar height | Slider, 10–80px | 28px | |
| Bar gap | Slider, 0–6px | 2px | |
| Band names | Label the bars sub / bass / low / mid / high / air. | Toggle | Off |
| Show tempo | Add the rolling BPM estimate under the bars. | Toggle | On |
| Colour by band | Bass through treble across the hue wheel. Off uses the Vantage accent colour, which itself follows the music when that option is on. | Toggle | On |
Chroma
Global rainbow colour engine. Any Vantage colour option can opt into chroma from its colour picker; this feature controls the speed, saturation and direction they all share.
Off by default HUD 1 HUD element Works outside SkyBlock chroma
| Option | What it does | Type | Default |
|---|---|---|---|
| Speed | How fast the chroma hue cycles, in full rainbows per second. | Slider, 0.02–2/s, steps of 0.01 | 0.2/s |
| Saturation | How colourful the chroma is. Lower values fade towards white. | Slider, 0.1–1, steps of 0.01 | 0.75 |
| Brightness | Overall brightness of the chroma colours. | Slider, 0.3–1, steps of 0.01 | 1 |
| Mode | Flat cycles one colour at a time; gradient spreads the rainbow across each element. | Dropdown: Flat · Gradient · Diagonal | Gradient |
| Band size | Pixels covered by one full rainbow in gradient mode. Greyed out unless another setting of this feature calls for it. | Slider, 5–400px | 40px |
| Direction | Slant of the gradient in degrees. 0 is left to right. Greyed out unless another setting of this feature calls for it. | Slider, 0–360° | 0° |
| Everything chroma | Apply chroma to every Vantage overlay colour, not just the ones that opted in. | Toggle | Off |
| Preview | Show a live chroma preview strip. Move it in the HUD editor. | Toggle | Off |
| Reset to defaults | Restore the stock chroma speed, saturation and direction. | Button: | — |
Appearance
Theme, glass, motion, and HUD defaults — applied live, everywhere.
On by default HUD Works outside SkyBlock interface
Theme
| Option | What it does | Type | Default |
|---|---|---|---|
| Theme | The colour theme of every Vantage screen and HUD element. A preset is just a canvas and an accent; every sheet, rim and text tone is derived from the pair, so nothing can clash. | Dropdown: Glacier · Obsidian · Ember · Verdant · Rosé · Graphite | Glacier |
| Custom accent | Use your own accent colour instead of the theme's. The whole palette is re-derived from it, not just the highlights. | Toggle | Off |
| Accent colour | Depends on Custom accent. | Colour | #3D8BFF |
Glass
| Option | What it does | Type | Default |
|---|---|---|---|
| Glass opacity | How much of the world shows through every sheet. At zero the glass is clear and only its rim and bevel hold it together; at a hundred it is solid. Popups and menus barely move: they have to stay readable over anything. | Slider, 0–100% | 62% |
| Glass depth | How thick the glass reads. The bevel where light bends at the edge, the bright corner that faces the lamp, and the tinted one on the far side where the light leaves. Zero is a flat sheet with a plain hairline. | Slider, 0–100% | 70% |
| Roundness | From precise to bubbly. Scales every corner in the interface. At the top of the range buttons, fields and tabs become capsules. Screens already open pick it up the next time they are opened. | Slider, 0–100% | 100% |
Interface
| Option | What it does | Type | Default |
|---|---|---|---|
| Interface scale | Size of every Vantage screen, relative to Minecraft's own GUI scale. | Slider, 0.6–1.8, steps of 0.05 | 1 |
| Clean typeface | Render Vantage's interface in Inter, a real typeface, instead of the pixel font. Applies to every Vantage screen and HUD element; chat, item tooltips and the rest of the game keep the vanilla font. | Toggle | On |
| Glow | How much the interface is allowed to emit light. Glow is reserved for things that genuinely matter — the primary button, a live selection, an alert — because an interface where everything glows has nothing left to say when something does. Turn this up for a neon look, or to zero for none at all. Individual HUD elements have their own switch in the HUD editor. | Slider, 0–1, steps of 0.05 | 0.35 |
| Pointer light | The pointer is a lamp. Glass catches it: a soft highlight under the cursor and a lit edge on the side facing it, on every sheet within reach. Turn it down for a quieter surface, or to zero to switch the lamp off. | Slider, 0–1, steps of 0.05 | 0.8 |
| Reduce motion | Finish every animation instantly. For players who find the movement distracting, or just want the interface to snap. | Toggle | Off |
| Reduce transparency | Make every sheet of glass most of the way solid. The tint and the light stay; only how much of the world shows through changes. For reading over a busy scene, or for players who find translucency hard on the eyes. | Toggle | Off |
| Supersampling | Render Vantage screens at twice the window resolution and scale them back down. Panels, buttons and icons are drawn by a shader that already anti-aliases at whatever resolution they land on, so this does not change them. What it improves is text, which comes from a texture. It costs four times the fill rate while a Vantage screen is open and nothing at all the rest of the time. | Toggle | Off |
| Menu blur | Blur the game world behind Vantage screens. Off keeps a plain dim instead. | Toggle | On |
| Animated backdrop | Let the light behind the menus drift slowly. Off holds it perfectly still. | Toggle | On |
HUD defaults
| Option | What it does | Type | Default |
|---|---|---|---|
| HUD matches theme | HUD elements follow the theme's colours. Elements you have given an explicit colour in the HUD editor keep it either way. | Toggle | On |
| HUD background opacity | How solid the backdrop behind a HUD element is. Zero removes it entirely. | Slider, 0–1, steps of 0.05 | 0.6 |
| HUD corner radius | How rounded the corners of HUD element backdrops are. | Slider, 0–12 | 6 |
| HUD text shadow | Draw Minecraft's drop shadow under HUD text. Off is cleaner; on reads better over snow. | Toggle | On |