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UI & Visuals

HUD, bars, tab list, scoreboard, fancy rendering.

21 features in 7 groups, with 298 options between them. Generated from the mod's own catalogue as of 2.0.1; the same list, without the options, is on the features page.

Bars and cooldowns

Health and mana bars, ability icons, vanilla HUD layout

Ability cooldowns

Shows item ability cooldowns as icons with a countdown, read straight from each item's lore so any item with a documented cooldown works.

On by default HUD Timer Sound 1 HUD element ability_cooldowns

Appearance

Options of Ability cooldowns, Appearance
OptionWhat it doesTypeDefault
LayoutDropdown: Row · Column · GridRow
Timer styleDropdown: Ring · Bar · Text onlyRing
Icon sizeSlider, 12–32px18px
SpacingSlider, 0–16px4px
Grid columns Greyed out unless another setting of this feature calls for it.Slider, 1–84
Show ability namesWrite the ability name next to its icon.ToggleOff
Timer colourColour#3B82F6
Ready colourColour#55D46A

Behaviour

Options of Ability cooldowns, Behaviour
OptionWhat it doesTypeDefault
Show when readyKeep the icon on screen for a moment after the cooldown ends.ToggleOn
Ready lingers for Depends on Show when ready.Slider, 0–10s2s
Ready soundPlay a short note when an ability comes off cooldown.ToggleOff
Only for held itemsOnly track abilities of the item currently in your hand.ToggleOff
Hide short cooldownsIgnore abilities whose cooldown is shorter than this.Slider, 0–30s0s

Movable vanilla HUD

Adds the vanilla hotbar, experience bar, action bar and held-item tooltip to the Vantage HUD editor so they can be moved and scaled like any other element.

Off by default HUD 1 HUD element Works outside SkyBlock moveable_hud

Movable elements

Options of Movable vanilla HUD, Movable elements
OptionWhat it doesTypeDefault
HotbarLet the hotbar be dragged and scaled in the HUD editor.ToggleOff
Experience barToggleOff
Action barMove Hypixel's action bar text.ToggleOff
Held item tooltipMove the item name that pops up when you switch slots.ToggleOff
Outside SkyBlock tooKeep the custom positions on other Hypixel game modes and single player.ToggleOff

Fancy status bars

Replaces the vanilla hearts, hunger, armour, air and experience bar with Vantage bars for health, mana, defence, experience, air, drill fuel, vitality and speed, with absorption and overflow handling.

On by default HUD Hides clutter 1 HUD element status_bars

Layout

Options of Fancy status bars, Layout
OptionWhat it doesTypeDefault
Bar widthLength of every status bar in pixels.Slider, 30–300px100px
Bar thicknessThickness of every status bar in pixels.Slider, 3–24px8px
OrientationDraw the bars horizontally or as vertical columns.Dropdown: Horizontal · VerticalHorizontal
StyleCorner shape of the bars.Dropdown: Rounded · Pill · Square · SegmentedPill
TextWhat to write on top of each bar.Dropdown: Hidden · Value · Value / max · Percentage · Compact valueValue / max
Show iconsDraw the SkyBlock stat symbol in front of each bar.ToggleOn
Track opacityOpacity of the empty part of each bar.Slider, 0–100%55%
Gradient fillFill the bars with a two-tone gradient instead of a flat colour.ToggleOff
Smooth animationEase the bars towards their new value instead of snapping.ToggleOn
Hide vanilla barsHide the vanilla hearts, hunger, armour, air and experience bar while Vantage bars are shown.ToggleOn
Clean action barRemove the health, mana and defence text from Hypixel's action bar once a bar replaces it.ToggleOn
Hide mana usageAlso remove the '-50 Mana (Ability)' spam from the action bar.ToggleOff

Bars

Options of Fancy status bars, Bars
OptionWhat it doesTypeDefault
Health barToggleOn
Mana barToggleOn
Defence barDefence has no maximum, so the bar fills towards the highest defence seen this session.ToggleOn
Experience barVanilla experience level progress (rift time inside The Rift).ToggleOn
Air barOnly shown while underwater.ToggleOn
Drill fuel barOnly shown while holding a drill.ToggleOn
Vitality barOnly shown once the server has sent a vitality value.ToggleOn
Speed barToggleOff
Hide full barsHide air, drill fuel and speed bars while they are completely full.ToggleOn

Colours

Options of Fancy status bars, Colours
OptionWhat it doesTypeDefault
HealthColour#E23C3C
Health (low)Colour the health bar fades to below 25% health.Colour#7F1010
AbsorptionColour#F4C542
ManaColour#3CC7E2
Overflow manaColour#E0A33C
DefenceColour#55D46A
ExperienceColour#8FE04A
AirColour#7FD8FF
Drill fuelColour#CB8A3E
VitalityColour#B4436C
SpeedColour#E8E8E8
Text colourColour#F1F5F9

Attention

The Director stage, urgency weights and the miss log

Director

Keeps every HUD element enabled but shows only the ones about to cost you something, on a small stage under the crosshair. Hold the peek key to see the whole HUD exactly where you left it.

Off by default HUD Warning Keybind hud_director

Stage

Options of Director, Stage
OptionWhat it doesTypeDefault
ModeOff leaves the HUD exactly as it is. Stage hides every managed element and shows only the urgent ones on the stage. Dim keeps them in place at the idle opacity and stages the urgent ones on top.Dropdown: Off · Stage · DimOff
Stage slotsHow many cards may occupy the stage at once.Slider, 1–42
Stage positionTop edge of the stage band, measured down from the top of the screen.Slider, 40–80%58%
Stage scaleMultiplier on a staged element's own scale, clamped so a card never exceeds the band width.Slider, 1–2.5x, steps of 0.11.6x
Idle opacityHow visible unstaged managed elements are in Dim mode. Ignored in the other modes.Slider, 0–80%25%
Urgency arcDraw the draining arc along each card's lower edge.ToggleOn
Arrival soundA soft tick when a card enters the stage.ToggleOff

Selection

Options of Director, Selection
OptionWhat it doesTypeDefault
Show thresholdThe score an element must reach to be admitted to the stage.Slider, 30–90%55%
Keep thresholdThe score a staged element may fall to before it is released. Kept at least 5 below the show threshold so a value hovering around one line cannot flicker.Slider, 10–70%35%
Minimum time on stageA card cannot be evicted before this has elapsed, however loud the newcomer.Slider, 400–4,000ms, steps of 1001,200ms
Re-entry cooldownHow long an element must wait before it can return to the stage after leaving. Bypassed when its score is 90% or higher, so a genuine re-spike is never blocked.Slider, 0–3,000ms, steps of 100800ms

Peek

Options of Director, Peek
OptionWhat it doesTypeDefault
Peek keyHold to restore the entire HUD in its editor positions and fade the stage out.KeybindH
Peek when a screen opensTreat any open screen as a held peek, so nothing is hidden behind a menu.ToggleOn

Per element

Options of Director, Per element
OptionWhat it doesTypeDefault
Never hideElement ids that always render in place. Easier to set from the HUD editor's inspector than to type here.ListEmpty
Always stageElement ids that occupy a stage slot whenever they are shown, above every other candidate. Easier to set from the HUD editor's inspector than to type here.ListEmpty

Miss log

Options of Director, Miss log
OptionWhat it doesTypeDefault
Record missesKeep the local episode log the weekly review reads: which elements reached their terminal value while never in front of you. Off means nothing is written to director.json.ToggleOn
Weekly review cardShow one toast per ISO week summarising what last week's log missed most. Depends on Record misses.ToggleOn
Open the miss logThis week's and last week's misses per element, with one-click corrections. Also /vantage director log.Button: Open the miss log—

Scoreboard and panels

Sidebar, tab widgets, FPS and clock, pinned notes

Custom scoreboard

Replaces the vanilla sidebar with a rounded Vantage panel: custom title, regex line filters, empty-line clean-up, a line cap and flicker-free updates.

On by default HUD Hides clutter 1 HUD element custom_scoreboard

Appearance

Options of Custom scoreboard, Appearance
OptionWhat it doesTypeDefault
Hide vanilla scoreboardHide Minecraft's sidebar while the Vantage panel is shown.ToggleOn
BackgroundDraw a rounded panel behind the scoreboard.ToggleOn
Background colour Depends on Background.Colour#0B1220 at 85 %
Background opacity Depends on Background.Slider, 0–100%85%
Corner radius Depends on Background.Slider, 0–16px8px
OutlineDraw a 1px border around the panel. Depends on Background.ToggleOn
Outline colour Depends on Outline.Colour#FFFFFF at 24 %
Accent stripeDraw a thin accent bar down the left edge of the panel.ToggleOn
Accent colour Depends on Accent stripe.Colour#3B82F6
Line spacingSlider, 0–8px1px
Text alignmentDropdown: Left · Centre · RightLeft
Panel paddingSlider, 2–16px6px
Max linesNever draw more than this many lines. 0 means no limit.Slider, 0–200
Show score numbersShow the red numbers Minecraft prints on the right of each line.ToggleOff

Title & footer

Options of Custom scoreboard, Title & footer
OptionWhat it doesTypeDefault
Use custom titleToggleOff
Custom titleText shown instead of Hypixel's title. '&' colour codes work. Depends on Use custom title.Text&bVANTAGE
Title alignmentDropdown: Left · Centre · RightCentre
Chroma titleCycle the title through the global chroma colours.ToggleOff
Custom footerExtra line appended under the scoreboard. Empty to disable.TextEmpty
Footer alignmentDropdown: Left · Centre · RightCentre

Information filtering

Options of Custom scoreboard, Information filtering
OptionWhat it doesTypeDefault
Hide lines matchingRegular expressions; any sidebar line that matches is removed.ListEmpty
Rewrite linesEntries of the form 'regex=>replacement' applied to every line.ListEmpty
Hide empty linesDrop lines that carry no information at all.ToggleOff
Hide consecutive empty linesToggleOn
Hide empty edgesDrop empty lines at the very top and bottom of the board.ToggleOn
Hide the server lineRemove the 'www.hypixel.net' / server id footer line.ToggleOff
Hide the date lineRemove the SkyBlock date line (it is available as its own HUD).ToggleOff
Island switch graceKeep the last board on screen for this long while warping, to stop it blinking.Slider, 0–5,000ms, steps of 1001,500ms

Custom text box

A pinned note on the HUD for reminders or a rotation, with colour codes and a few live placeholders.

Off by default HUD 1 HUD element Works outside SkyBlock custom_text_box

Options of Custom text box
OptionWhat it doesTypeDefault
TextOne line per entry. '&' colour codes work; {time}, {date}, {server} and {profile} are filled in.List&bVantage, &7Edit this in the config.
Only while a GUI is openHide the box unless an inventory screen is open.ToggleOff
Only in containersWhen 'only while a GUI is open' is on, restrict it to chest-style screens. Depends on Only while a GUI is open.ToggleOn
TitleOptional heading drawn above the text. Empty for none.TextEmpty
Text colourUsed for lines that carry no colour code of their own.Colour#F1F5F9

Info displays

FPS, ping, server TPS, coordinates, the real-world clock, the SkyBlock date and the server id, each as its own movable HUD element.

On by default HUD 7 HUD elements Works outside SkyBlock info_huds

Displays

Options of Info displays, Displays
OptionWhat it doesTypeDefault
FPSShow the current frame rate.ToggleOff
PingShow your latency to Hypixel.ToggleOff
TPSShow the current server ticks per second.ToggleOff
CoordinatesShow your X / Y / Z and facing.ToggleOff
Real timeShow your computer's clock, handy in full screen.ToggleOff
In-game dateShow the SkyBlock date and time.ToggleOff
Server idShow the Hypixel server you are on.ToggleOff
Hide in the F3 menuHide these readouts while the debug screen is open.ToggleOn

Formatting

Options of Info displays, Formatting
OptionWhat it doesTypeDefault
24-hour clockShow the real-world clock in 24-hour format.ToggleOn
Show secondsInclude seconds in the real-world clock.ToggleOff
SkyBlock time from the scoreboardRead the SkyBlock date off the scoreboard instead of computing it.ToggleOn
Show sun / moonKeep the ☀ / ☽ symbol in the SkyBlock date display.ToggleOn
Show date ordinalWrite '22nd' instead of '22'.ToggleOn
SkyBlock 24-hour clockToggleOff
Coordinate decimalsSlider, 0–31
Colour by qualityColour FPS, ping and TPS green / amber / red depending on how good they are.ToggleOn

Tab list widgets

Mirrors Hypixel's tab list widgets (skills, commissions, powders, effects, party and more) as movable HUD panels so you can read them without holding TAB.

Off by default HUD Party 1 HUD element tab_widgets

Options of Tab list widgets
OptionWhat it doesTypeDefault
Show the widget titleKeep the widget's own header line as the panel title.ToggleOn
Max rowsNever show more than this many rows per widget. 0 means no limit.Slider, 0–200
Keep last valueKeep showing a widget's last contents when Hypixel briefly stops sending it.ToggleOn

Damage and loot

Mob health and DPS, damage splashes, pickup log

Compact damage numbers

Shortens Hypixel's damage splashes to 1.2k / 3.4M, paints critical hits with a gradient and can hide small hits entirely.

On by default Hides clutter damage_numbers

Numbers

Options of Compact damage numbers, Numbers
OptionWhat it doesTypeDefault
Compact numbersShorten damage to 1.2k / 3.45M instead of printing every digit.ToggleOn
Significant digitsHow many significant digits a compacted number keeps. Depends on Compact numbers.Slider, 1–63
Keep crit markersKeep the ✧ symbols around critical hits.ToggleOn
Keep source symbolsKeep the ❤ / ⚔ / ☄ suffixes that mark life steal, ferocity and specials.ToggleOn
Hide small hitsHide damage splashes below this value. 0 shows everything.Slider, 0–100,000, steps of 1000
Hide all damageRemove damage splashes from the world entirely.ToggleOff

Colours

Options of Compact damage numbers, Colours
OptionWhat it doesTypeDefault
Crit styleDropdown: Gradient · Solid colour · Keep Hypixel coloursGradient
Crit gradient start Greyed out unless another setting of this feature calls for it.Colour#FFF04D
Crit gradient end Greyed out unless another setting of this feature calls for it.Colour#FF4D4D
Normal damage colourUsed for hits Hypixel prints in plain grey.Colour#DDDDDD
Keep special coloursLeave hits that Hypixel already colours (life steal, ferocity) in their own colour.ToggleOn

Mob health display

Compacts the health shown in mob name tags and adds a boss indicator with a health bar, live DPS and an estimated time to kill for whatever you are fighting.

On by default HUD Highlight 1 HUD element entity_health

In world

Options of Mob health display, In world
OptionWhat it doesTypeDefault
Compact mob healthRewrite '1,500,000❤' in mob name tags to '1.5M❤'.ToggleOn
Colour by healthTint the health part of the name tag from green to red as the mob loses health.ToggleOn
Health bar in worldDraw a small bar under the targeted mob's name tag.ToggleOff

Boss indicator

Options of Mob health display, Boss indicator
OptionWhat it doesTypeDefault
Show boss indicatorShow a panel with the targeted mob's health, DPS and time to kill.ToggleOn
Minimum healthOnly lock on to mobs with at least this much maximum health. Depends on Show boss indicator.Slider, 0–5,000,000, steps of 1,00010,000
Lock-on range Depends on Show boss indicator.Slider, 5–64m32m
Lock-on coneHow far from the crosshair a mob may be and still be picked, in degrees. Depends on Show boss indicator.Slider, 5–90°40°
Keep target forKeep showing a target this long after it leaves the cone. Depends on Show boss indicator.Slider, 1–30s6s
Show DPS Depends on Show boss indicator.ToggleOn
Show time to kill Depends on Show boss indicator.ToggleOn
Bar colour Depends on Show boss indicator.Colour#E23C3C

Item pickup log

A fading log of items and coins entering or leaving your inventory, with merged counters and a junk filter.

On by default HUD 1 HUD element item_pickup_log

Behaviour

Options of Item pickup log, Behaviour
OptionWhat it doesTypeDefault
Show coinsLog purse changes as a coin line.ToggleOn
Show removalsLog items leaving your inventory as well as items arriving.ToggleOn
Merge windowRepeat pickups within this many seconds merge into the existing line.Slider, 1–60s8s
Line lifetimeHow long a line stays on screen after its last update.Slider, 1–60s6s
Fade outFade lines out over the last second instead of removing them abruptly.ToggleOn
Ignore while a GUI is openDo not log slot changes caused by moving items in a chest.ToggleOn

Appearance

Options of Item pickup log, Appearance
OptionWhat it doesTypeDefault
Max linesSlider, 1–208
DirectionDropdown: Newest on top · Newest at the bottomNewest on top
Show item iconsToggleOn
Gain colourColour#55D46A
Loss colourColour#E05C5C
Coin colourColour#FFD24D

Filters

Options of Item pickup log, Filters
OptionWhat it doesTypeDefault
Junk filterItem names or NEU ids to never log. Substring match, one per line.ListRotten Flesh, Bone, String
and 2 moreGunpowder, Spider Eye
Hide small coin changesDo not log purse changes smaller than this.Slider, 0–1,000,000, steps of 1000
Only show filtered itemsInvert the junk filter: log only the items it lists.ToggleOff

Skills and pets

Skill XP and ETA, pet level, beacon, Legion bonus

Beacon power

Counts down your island beacon's remaining power and shows the stat it is boosting, remembered from the last time you opened the Beacon menu.

Off by default HUD Timer Warning 1 HUD element beacon_power

Options of Beacon power
OptionWhat it doesTypeDefault
Show the boosted statShow which stat the beacon is currently boosting.ToggleOn
Compress the statShow only the stat's value, not its name. Depends on Show the boosted stat.ToggleOff
Warn when it runs outSend a notification when the beacon's power expires.ToggleOn
Hide when emptyHide the display once the beacon has no power left.ToggleOn

Legion & Bobbin' Time

Counts the nearby players and fishing bobbers that feed your Legion and Bobbin' Time enchantments and shows the bonus you are currently getting.

Off by default HUD 1 HUD element legion_bobbin

Options of Legion & Bobbin' Time
OptionWhat it doesTypeDefault
Hide without the enchantmentOnly show the display while wearing armour with Legion or Bobbin' Time.ToggleOn
Show LegionToggleOn
Show Bobbin' TimeToggleOn
Warn when cappedColour the count green once you have reached the maximum crowd size.ToggleOn
Update intervalHow often the nearby entities are counted.Slider, 1–20 ticks5 ticks

Pet display

Shows your active pet with its icon, rarity colour, level and progress to the next level.

Off by default HUD 1 HUD element pet_display

Options of Pet display
OptionWhat it doesTypeDefault
Show the levelToggleOn
Show the iconToggleOn
Show the XP barShow progress to the next pet level when Hypixel provides it.ToggleOn
Colour by rarityPaint the pet's name in its rarity colour.ToggleOn
Bar colourUsed when 'colour by rarity' is off.Colour#60A5FA

Skill progress

Skill XP pop-ups, a progress bar, an ETA to the next level with a live XP/hour session tracker and an all-skills panel, all parsed from the action bar and the tab list.

On by default HUD Tracker Timer 4 HUD elements skill_progress

Progress display

Options of Skill progress, Progress display
OptionWhat it doesTypeDefault
Show progress displayShow the pop-up display for the skill you are currently training.ToggleOn
Always showKeep the display on screen instead of fading it out after you stop gaining XP. Depends on Show progress display.ToggleOff
Fade afterSeconds of no XP before the display disappears. Depends on Show progress display.Slider, 1–60s6s
Hide in action barRemove Hypixel's '+12.3 Farming (34.5%)' text from the action bar.ToggleOn
Show iconDraw the skill's item icon in the display. Depends on Show progress display.ToggleOn
Show skill name Depends on Show progress display.ToggleOn
Show level Depends on Show progress display.ToggleOn
Use percentageShow the progress into the level as a percentage instead of raw XP. Depends on Show progress display.ToggleOn
Show actions leftEstimate how many more XP drops of the current size are needed to level. Depends on Show progress display.ToggleOn
Show last gainShow the size of the last XP drop. Depends on Show progress display.ToggleOn
Text alignment Depends on Show progress display.Dropdown: Left · Centre · RightLeft

Progress bar

Options of Skill progress, Progress bar
OptionWhat it doesTypeDefault
Show progress barToggleOn
Bar width Depends on Show progress bar.Slider, 40–300px110px
Bar height Depends on Show progress bar.Slider, 3–20px6px
Bar colourEnable chroma on this colour to get the SBA-style rainbow bar. Depends on Show progress bar.Colour#5AC85A
Bar end colourSecond colour of the bar gradient. Depends on Show progress bar.Colour#2E8B2E

All skills

Options of Skill progress, All skills
OptionWhat it doesTypeDefault
Show all skillsShow a panel with the progress of every skill.ToggleOff
Skills to listSkill names to include, one per line. Leave empty for all of them. Depends on Show all skills.ListEmpty
Hide maxed skills Depends on Show all skills.ToggleOff

ETA & session

Options of Skill progress, ETA & session
OptionWhat it doesTypeDefault
Show ETA displayShow time to the next level and the current XP/hour.ToggleOn
Show XP per hour Depends on Show ETA display.ToggleOn
Show session totalShow how much XP this session has produced. Depends on Show ETA display.ToggleOn
Farming pauseSeconds without farming XP before the session timer pauses.Slider, 5–300s60s
Mining pauseSlider, 5–300s60s
Combat pauseSlider, 5–300s60s
Foraging pauseSlider, 5–300s60s
Fishing pauseSlider, 5–900s180s
Other skills pauseSlider, 5–900s90s
Reset sessionClear the XP/hour session counters for every skill.Button: Reset—

Custom goal

Options of Skill progress, Custom goal
OptionWhat it doesTypeDefault
Overflow levelsKeep counting levels past the skill cap using Hypixel's overflow XP curve.ToggleOn
Custom goal levelTarget level used by the goal readouts. 0 disables the goal.Slider, 0–1000
Goal in progress display Greyed out unless another setting of this feature calls for it.ToggleOn
Goal in all-skills display Greyed out unless another setting of this feature calls for it.ToggleOff
Goal in ETA display Greyed out unless another setting of this feature calls for it.ToggleOn
Goal reached messageSend a chat message when a skill reaches the goal level. Greyed out unless another setting of this feature calls for it.ToggleOn
Level up messageAnnounce every skill level up in chat, including overflow levels.ToggleOn

Clutter and text

Hide pets and name tags, mark players, reword text

Hide clutter

Hides pets, dead mobs, decorative armour stands, distant player names and the vanilla potion effect icons, without touching anything the server knows about.

Off by default Hides clutter hide_visuals

World

Options of Hide clutter, World
OptionWhat it doesTypeDefault
Hide other players' petsToggleOff
Hide your own petToggleOff
Hide dead mobsStop rendering mobs that are already dying, so corpses do not pile up.ToggleOff
Hide decorative armour standsHide invisible armour stands that only exist to carry a floating label.ToggleOff
Keep damage splashesDo not hide the invisible armour stands that show damage numbers. Depends on Hide decorative armour stands.ToggleOn

Name tags

Options of Hide clutter, Name tags
OptionWhat it doesTypeDefault
Hide distant player namesHide other players' name tags beyond this distance. 0 keeps them all.Slider, 0–64m0m
Hide your own name tagHide your own floating name in third person.ToggleOff
Hide pet name tagsKeep pets visible but drop their floating labels.ToggleOff

HUD

Options of Hide clutter, HUD
OptionWhat it doesTypeDefault
Hide the potion effect iconsHide the vanilla status effect icons in the top right corner.ToggleOff
Hide the vanilla boss barHide Minecraft's boss bar (Hypixel uses it for some events).ToggleOff

Marked players

Highlights chosen players with an outline, a coloured name tag and chat highlighting, and can announce when they join or leave your lobby.

Off by default Highlight Chat filter Warning Works outside SkyBlock marked_players

Highlighting

Options of Marked players, Highlighting
OptionWhat it doesTypeDefault
Marked playersPlayer names to highlight, one per line. /vt markplayer <name> toggles a name.ListEmpty
Mark your own nameToggleOff
Highlight in worldGive marked players a coloured outline.ToggleOn
Entity colour Depends on Highlight in world.Colour#2ED573
Recolour name tagsPaint the marked player's floating name in the entity colour.ToggleOn
Highlight in chatRecolour marked names when they appear in chat.ToggleOn
Chat colour Depends on Highlight in chat.Colour#FFD24D

Join / leave

Options of Marked players, Join / leave
OptionWhat it doesTypeDefault
Join / leave messagesTell me when a marked player joins or leaves the lobby.ToggleOff
Use the Vantage prefix Depends on Join / leave messages.ToggleOn
Join message'%s' is replaced with the player names. '&&' becomes a colour code. Depends on Join / leave messages.Text&&a%s &&7joined the lobby.
Leave message Depends on Join / leave messages.Text&&c%s &&7left the lobby.
Toast instead of chatShow join / leave notifications as a toast rather than a chat line. Depends on Join / leave messages.ToggleOff

Modify visual words

Rewrites words and phrases in chat, the action bar and item tooltips using your own 'from=>to' rules.

Off by default Chat filter Tooltip Works outside SkyBlock modify_words

Options of Modify visual words
OptionWhat it doesTypeDefault
ReplacementsOne rule per line as 'from=>to'. Wrap the left side in / / for a regular expression.ListEmpty
Apply to chatToggleOn
Apply to the action barToggleOff
Apply to item tooltipsToggleOff
Case sensitiveToggleOff

Theme and colour

Interface scale and accent, chroma, audio-reactive visuals

Audio-reactive visuals

Analyses audio in real time and drives a full-screen GPU effect, the accent colour and a spectrum HUD. Off by default; brightness and flash rate are hard-capped.

Off by default HUD Sound 1 HUD element Works outside SkyBlock audio_visuals

Audio source

Options of Audio-reactive visuals, Audio source
OptionWhat it doesTypeDefault
Audio sourceIn-game audio needs no setup at all: the sounds Minecraft plays become the envelope. Local file plays .ogg/.wav from the Vantage music folder itself, which is the only way to get exact sync. Recording device reads a microphone, a line-in, or a loopback device if one is installed - capturing music your own PC is playing requires such a loopback (VB-CABLE, or 'Stereo Mix' where the sound card offers it); without one, no program can read your own playback.Dropdown: In-game audio · Local file · Recording deviceIn-game audio
Audio setupPick a recording device, browse the music folder and control playback.Button: Open—
Music volumePlayback volume for the mod's own music player. Greyed out unless another setting of this feature calls for it.Slider, 0–1, steps of 0.010.7
Loop the folderStart again at the first track when the last one ends. Greyed out unless another setting of this feature calls for it.ToggleOn

Effects

Options of Audio-reactive visuals, Effects
OptionWhat it doesTypeDefault
Master intensityScales every effect at once. The default is deliberately moderate; the flash-rate and brightness caps apply on top of this and cannot be raised.Slider, 0–1, steps of 0.010.45
Beat pulseBrightness, zoom and vignette kick on each detected beat, eased out.ToggleOn
Beat pulse strength Depends on Beat pulse.Slider, 0–1, steps of 0.010.6
BlurAmount follows the bass energy.ToggleOn
Blur style Depends on Blur.Dropdown: Radial (zoom) · Directional (streak) · BothRadial (zoom)
Blur strength Depends on Blur.Slider, 0–1, steps of 0.010.5
Chromatic aberrationSplits the red and blue channels apart; the amount follows the treble.ToggleOn
Aberration strength Depends on Chromatic aberration.Slider, 0–1, steps of 0.010.5
RippleA ring of warped image travels out from the centre of the screen on strong beats.ToggleOn
Ripple strength Depends on Ripple.Slider, 0–1, steps of 0.010.5
VignetteDarkens the corners, breathing with the overall loudness.ToggleOn
Vignette strength Depends on Vignette.Slider, 0–1, steps of 0.010.5

Colour

Options of Audio-reactive visuals, Colour
OptionWhat it doesTypeDefault
Hue cycleRotates the hue of the whole frame. The rate follows the spectral centroid, so bright passages move the colour faster than dark ones.ToggleOn
Hue strength Depends on Hue cycle.Slider, 0–1, steps of 0.010.4
Saturation pushPushes colours further from grey as the music gets brighter.ToggleOn
Saturation strength Depends on Saturation push.Slider, 0–1, steps of 0.010.4

Maximal

Options of Audio-reactive visuals, Maximal
OptionWhat it doesTypeDefault
KaleidoscopeMirrors the screen into wedges around the centre. The first thing dropped if the pass gets expensive.ToggleOff
Segments Depends on Kaleidoscope.Slider, 2–126
ScanlinesDark horizontal lines whose depth follows the loudness.ToggleOff
Scanline strength Depends on Scanlines.Slider, 0–1, steps of 0.010.3

Safety

Options of Audio-reactive visuals, Safety
OptionWhat it doesTypeDefault
Reduced flashingKeeps the colour, blur, aberration and warp but removes fast luminance swings: brightness stays within 6% and can change only slowly, and pulses are limited to one per second. Recommended if fast flashing bothers you at all.ToggleOff
Run in menusOff by default: the effect stops while any screen or inventory is open so it never gets between you and what you are reading.ToggleOff
Toggle keyTurns the whole feature on and off instantly. Works even while it is off.KeybindNone

Vantage UI

Options of Audio-reactive visuals, Vantage UI
OptionWhat it doesTypeDefault
Drive the accent colourVantage's own accent colour follows the music while this feature runs.ToggleOn
Accent strength Depends on Drive the accent colour.Slider, 0–1, steps of 0.010.7

Spectrum HUD

Options of Audio-reactive visuals, Spectrum HUD
OptionWhat it doesTypeDefault
Bar widthSlider, 2–16px6px
Bar heightSlider, 10–80px28px
Bar gapSlider, 0–6px2px
Band namesLabel the bars sub / bass / low / mid / high / air.ToggleOff
Show tempoAdd the rolling BPM estimate under the bars.ToggleOn
Colour by bandBass through treble across the hue wheel. Off uses the Vantage accent colour, which itself follows the music when that option is on.ToggleOn

Chroma

Global rainbow colour engine. Any Vantage colour option can opt into chroma from its colour picker; this feature controls the speed, saturation and direction they all share.

Off by default HUD 1 HUD element Works outside SkyBlock chroma

Options of Chroma
OptionWhat it doesTypeDefault
SpeedHow fast the chroma hue cycles, in full rainbows per second.Slider, 0.02–2/s, steps of 0.010.2/s
SaturationHow colourful the chroma is. Lower values fade towards white.Slider, 0.1–1, steps of 0.010.75
BrightnessOverall brightness of the chroma colours.Slider, 0.3–1, steps of 0.011
ModeFlat cycles one colour at a time; gradient spreads the rainbow across each element.Dropdown: Flat · Gradient · DiagonalGradient
Band sizePixels covered by one full rainbow in gradient mode. Greyed out unless another setting of this feature calls for it.Slider, 5–400px40px
DirectionSlant of the gradient in degrees. 0 is left to right. Greyed out unless another setting of this feature calls for it.Slider, 0–360°0°
Everything chromaApply chroma to every Vantage overlay colour, not just the ones that opted in.ToggleOff
PreviewShow a live chroma preview strip. Move it in the HUD editor.ToggleOff
Reset to defaultsRestore the stock chroma speed, saturation and direction.Button: Reset—

Appearance

Theme, glass, motion, and HUD defaults — applied live, everywhere.

On by default HUD Works outside SkyBlock interface

Theme

Options of Appearance, Theme
OptionWhat it doesTypeDefault
ThemeThe colour theme of every Vantage screen and HUD element. A preset is just a canvas and an accent; every sheet, rim and text tone is derived from the pair, so nothing can clash.Dropdown: Glacier · Obsidian · Ember · Verdant · Rosé · GraphiteGlacier
Custom accentUse your own accent colour instead of the theme's. The whole palette is re-derived from it, not just the highlights.ToggleOff
Accent colour Depends on Custom accent.Colour#3D8BFF

Glass

Options of Appearance, Glass
OptionWhat it doesTypeDefault
Glass opacityHow much of the world shows through every sheet. At zero the glass is clear and only its rim and bevel hold it together; at a hundred it is solid. Popups and menus barely move: they have to stay readable over anything.Slider, 0–100%62%
Glass depthHow thick the glass reads. The bevel where light bends at the edge, the bright corner that faces the lamp, and the tinted one on the far side where the light leaves. Zero is a flat sheet with a plain hairline.Slider, 0–100%70%
RoundnessFrom precise to bubbly. Scales every corner in the interface. At the top of the range buttons, fields and tabs become capsules. Screens already open pick it up the next time they are opened.Slider, 0–100%100%

Interface

Options of Appearance, Interface
OptionWhat it doesTypeDefault
Interface scaleSize of every Vantage screen, relative to Minecraft's own GUI scale.Slider, 0.6–1.8, steps of 0.051
Clean typefaceRender Vantage's interface in Inter, a real typeface, instead of the pixel font. Applies to every Vantage screen and HUD element; chat, item tooltips and the rest of the game keep the vanilla font.ToggleOn
GlowHow much the interface is allowed to emit light. Glow is reserved for things that genuinely matter — the primary button, a live selection, an alert — because an interface where everything glows has nothing left to say when something does. Turn this up for a neon look, or to zero for none at all. Individual HUD elements have their own switch in the HUD editor.Slider, 0–1, steps of 0.050.35
Pointer lightThe pointer is a lamp. Glass catches it: a soft highlight under the cursor and a lit edge on the side facing it, on every sheet within reach. Turn it down for a quieter surface, or to zero to switch the lamp off.Slider, 0–1, steps of 0.050.8
Reduce motionFinish every animation instantly. For players who find the movement distracting, or just want the interface to snap.ToggleOff
Reduce transparencyMake every sheet of glass most of the way solid. The tint and the light stay; only how much of the world shows through changes. For reading over a busy scene, or for players who find translucency hard on the eyes.ToggleOff
SupersamplingRender Vantage screens at twice the window resolution and scale them back down. Panels, buttons and icons are drawn by a shader that already anti-aliases at whatever resolution they land on, so this does not change them. What it improves is text, which comes from a texture. It costs four times the fill rate while a Vantage screen is open and nothing at all the rest of the time.ToggleOff
Menu blurBlur the game world behind Vantage screens. Off keeps a plain dim instead.ToggleOn
Animated backdropLet the light behind the menus drift slowly. Off holds it perfectly still.ToggleOn

HUD defaults

Options of Appearance, HUD defaults
OptionWhat it doesTypeDefault
HUD matches themeHUD elements follow the theme's colours. Elements you have given an explicit colour in the HUD editor keep it either way.ToggleOn
HUD background opacityHow solid the backdrop behind a HUD element is. Zero removes it entirely.Slider, 0–1, steps of 0.050.6
HUD corner radiusHow rounded the corners of HUD element backdrops are.Slider, 0–126
HUD text shadowDraw Minecraft's drop shadow under HUD text. Off is cleaner; on reads better over snow.ToggleOn